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https://github.com/gameanalytics/ga-sdk-unity
The GameAnalytics SDK for tracking events in Unity.
https://github.com/gameanalytics/ga-sdk-unity
Last synced: 5 days ago
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The GameAnalytics SDK for tracking events in Unity.
- Host: GitHub
- URL: https://github.com/gameanalytics/ga-sdk-unity
- Owner: GameAnalytics
- License: mit
- Created: 2015-04-28T11:16:44.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2024-10-24T13:36:47.000Z (2 months ago)
- Last Synced: 2024-12-14T19:07:07.385Z (12 days ago)
- Language: C
- Homepage:
- Size: 238 MB
- Stars: 120
- Watchers: 22
- Forks: 57
- Open Issues: 11
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE.md
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README
[![openupm](https://img.shields.io/npm/v/com.gameanalytics.sdk?label=openupm®istry_uri=https://package.openupm.com)](https://openupm.com/packages/com.gameanalytics.sdk/)
# GA-SDK-UNITY
GameAnalytics Unity SDK.Documentation can be found [here](https://gameanalytics.com/docs/unity-sdk).
If you have any issues or feedback regarding the SDK, please contact our friendly support team [here](https://gameanalytics.com/contact).
This is a custom package used with [Unity Package Manager](https://docs.unity3d.com/Manual/Packages.html) if you want the usual .unitypackage you can download it [here](https://download.gameanalytics.com/unity/GA_SDK_UNITY.unitypackage).
OBS: If you want to use ILRD with the SDK and you are getting the SDK via UPM you need to download this .unitypackage [here](https://download.gameanalytics.com/unity/GA_ILRD_UNITY.unitypackage). This has to do with some dependency issues with the Ad SDKs which are not on UPM yet.
> :information_source:
> The Unity SDK include support for **Windows**, **Mac**, **Linux**, **WebGL**, **iOS**, **tvOS**, **Tizen**, **UWP**, **Universal Windows 8** and **Android**.
>
> **Build size:**
> Note that download size differ from the actual build size.
>
> **Android:**
> The SDK build size in a native Android app is only around **49Kb** and the dependencies take up to **820Kb** depending if your app already uses some of the same dependencies.
>
> **iOS:**
> The SDK build size in a native iOS app is only around **242Kb** (armv7) / **259Kb** (armv8).[Changelog](CHANGELOG.md)