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https://github.com/gameanalytics/ga-sdk-unity

The GameAnalytics SDK for tracking events in Unity.
https://github.com/gameanalytics/ga-sdk-unity

Last synced: 5 days ago
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The GameAnalytics SDK for tracking events in Unity.

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[![openupm](https://img.shields.io/npm/v/com.gameanalytics.sdk?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.gameanalytics.sdk/)

# GA-SDK-UNITY
GameAnalytics Unity SDK.

Documentation can be found [here](https://gameanalytics.com/docs/unity-sdk).

If you have any issues or feedback regarding the SDK, please contact our friendly support team [here](https://gameanalytics.com/contact).

This is a custom package used with [Unity Package Manager](https://docs.unity3d.com/Manual/Packages.html) if you want the usual .unitypackage you can download it [here](https://download.gameanalytics.com/unity/GA_SDK_UNITY.unitypackage).

OBS: If you want to use ILRD with the SDK and you are getting the SDK via UPM you need to download this .unitypackage [here](https://download.gameanalytics.com/unity/GA_ILRD_UNITY.unitypackage). This has to do with some dependency issues with the Ad SDKs which are not on UPM yet.

> :information_source:
> The Unity SDK include support for **Windows**, **Mac**, **Linux**, **WebGL**, **iOS**, **tvOS**, **Tizen**, **UWP**, **Universal Windows 8** and **Android**.
>
> **Build size:**
> Note that download size differ from the actual build size.
>
> **Android:**
> The SDK build size in a native Android app is only around **49Kb** and the dependencies take up to **820Kb** depending if your app already uses some of the same dependencies.
>
> **iOS:**
> The SDK build size in a native iOS app is only around **242Kb** (armv7) / **259Kb** (armv8).

[Changelog](CHANGELOG.md)