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https://github.com/gamefoundry/bsf

Modern C++14 library for the development of real-time graphical applications
https://github.com/gamefoundry/bsf

c-plus-plus directx game-engine-framework gamedev graphics opengl vulkan

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Modern C++14 library for the development of real-time graphical applications

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bs::framework is a C++ library that aims to provide a unified foundation for the development of real-time graphical applications, whether games, engines or tools.

**Highlights**
* Built from the ground up in modern C++14 with a clean user-facing API
* Lightweight implementations without the crud often found in older, larger solutions
* Clean, highly modular architecture that can be easily understood, modified and built upon
* Cross-platform, highly optimized, multi-threaded core capable of running very demanding projects
* Focus on modern technologies and high-fidelity graphics
* Fully documented codebase with an extensive API reference

Current feature-set includes a wide range of high level systems, ranging from math and utility libraries, to a physically based renderer backed by Vulkan, DirectX or OpenGL, all the way to input, GUI, physics, audio, animation and scripting systems, with asset support for most popular resource formats.

# Features
* [Features](https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/features.md) - A detailed list of all currently available features.
* [Roadmap](https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/roadmap.md) - A list of features to be implemented in both near and far future.

# Get started
* [Documentation](http://docs.bsframework.io/nightly/index.html) - Head over to the "User manuals" section to learn how to use the framework from the ground up. Use the API reference to look up what a particular class/method does.
* [Examples](https://github.com/gamefoundry/bsfExamples) - Grab a set of working examples and start tinkering and analyzing them to figure out how things work. They are well documented and can be used for quickly learning the framework.
* [Compiling](https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/compiling.md) - Learn how to compile the framework from the source code.

# Screenshots

[![1](https://data.banshee3d.com/web/1thumb.png)](https://data.banshee3d.com/web/1.png) [![2](https://data.banshee3d.com/web/2thumb.png)](https://data.banshee3d.com/web/2.png)

[![3](https://data.banshee3d.com/web/3thumb.gif)](https://data.banshee3d.com/web/3.gif) [![4](https://data.banshee3d.com/web/4thumb.gif)](https://data.banshee3d.com/web/4.gif)

[![5](https://data.banshee3d.com/web/5thumb.png)](https://data.banshee3d.com/web/5.png) [![6](https://data.banshee3d.com/web/6thumb.png)](https://data.banshee3d.com/web/6.png)