https://github.com/gameidea-studio/a-star-algorithm
a* algorithm implementation in python for my a star path finding post
https://github.com/gameidea-studio/a-star-algorithm
a-star a-star-algorithm astar-algorithm optimization-algorithms
Last synced: 23 days ago
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a* algorithm implementation in python for my a star path finding post
- Host: GitHub
- URL: https://github.com/gameidea-studio/a-star-algorithm
- Owner: gameidea-studio
- License: mit
- Created: 2023-12-04T16:28:14.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-01-30T15:45:39.000Z (over 2 years ago)
- Last Synced: 2025-10-17T13:44:45.677Z (9 months ago)
- Topics: a-star, a-star-algorithm, astar-algorithm, optimization-algorithms
- Language: Python
- Homepage: https://gameidea.org/2023/12/04/pathfinding-using-a-algorithm/
- Size: 6.84 KB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# A* algorithm

It is the code repository for my [A star algorithm](https://gameidea.org/2023/12/04/pathfinding-using-a-algorithm/) tutorial on my website. Feel free to do whatever you want to do with it.
## Notes
1. I suggest you read [dijkstra algorithm](https://gameidea.org/2023/11/30/pathfinding-using-dijkstras-algorithm/) first before starting A*.