https://github.com/gamenetworking/networksynchronizer
Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.
https://github.com/gamenetworking/networksynchronizer
godotengine multiplayer-game networking
Last synced: about 1 year ago
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Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.
- Host: GitHub
- URL: https://github.com/gamenetworking/networksynchronizer
- Owner: GameNetworking
- License: mit
- Created: 2022-04-26T06:51:37.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2025-01-06T15:26:30.000Z (over 1 year ago)
- Last Synced: 2025-04-05T14:04:39.173Z (about 1 year ago)
- Topics: godotengine, multiplayer-game, networking
- Language: C++
- Homepage:
- Size: 1.58 MB
- Stars: 105
- Watchers: 7
- Forks: 21
- Open Issues: 11
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Network Synchronizer
Godot 3.x and 4.0 module to create realtime multiplayer games. It uses Prediction & Rewinding networking model.
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# Contributors
Made with [contrib.rocks](https://contrib.rocks).