https://github.com/gdasim/unitydebuglogwrapper
Conditional Wrapper around UnityEngine.Debug Plugin
https://github.com/gdasim/unitydebuglogwrapper
Last synced: about 1 month ago
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Conditional Wrapper around UnityEngine.Debug Plugin
- Host: GitHub
- URL: https://github.com/gdasim/unitydebuglogwrapper
- Owner: GDAsim
- Created: 2024-03-13T22:30:38.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-03-13T22:30:40.000Z (over 2 years ago)
- Last Synced: 2025-10-30T10:46:47.752Z (9 months ago)
- Language: C#
- Size: 13.7 KB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
Adds a Simple wrapper that runs Unity's Debug.Log only when only certain Unity Custom Scripting Define Symbols is included
Compiled into dll
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Usage Instructions
1. Copy [UnityDebugLogWrapper.dll] into plugin folder
2. Use instead of Debug.Log(), use Custom.Log() in your code
3. Applicable only when the following Scripting Define Symbols is configured
1. "DEVELOPMENT_BUILD"
2. "UNITY_EDITOR"
3. "UNITY_ASSERTIONS"