https://github.com/gdquest/godot-new-features-v3.1
Tutorial series and demos to learn the new features in Godot 3.1
https://github.com/gdquest/godot-new-features-v3.1
Last synced: about 2 months ago
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Tutorial series and demos to learn the new features in Godot 3.1
- Host: GitHub
- URL: https://github.com/gdquest/godot-new-features-v3.1
- Owner: GDQuest
- License: mit
- Created: 2019-02-16T08:47:44.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2019-04-15T17:36:08.000Z (about 6 years ago)
- Last Synced: 2025-01-17T00:11:19.087Z (3 months ago)
- Language: GDScript
- Size: 1.93 MB
- Stars: 31
- Watchers: 8
- Forks: 9
- Open Issues: 7
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Godot 3.1 New Features Tutorial
Tutorial series and demos to learn the new features in Godot 3.1. A Free and Open Source series we're building for the official Godot documentation and the community.
## The project
We're looking to cover most of the major new features in Godot 3.1. The tutorials will be available on the [GDquest YouTube channel](http://youtube.com/c/gdquest), and the full series will be available to download and redistribute, DRM-free, from the official manual.
There are tons of changes in Godot 3.1. More than we can cover in a single series. For instance, there's been major improvements to the networking API, and you can now process video streams in real-time using FFmpeg and GDNative. Once again, VR and AR got some love.
### Planned tutorials include...
1. **Animation**: new animation editor, blend trees, animation state machines, blend spaces, bezier curves, root motion
1. **Redesigned editor**: tour of the new UI, inspector, filesystem, 2d viewport, 3d viewport
1. **2d tools**: tileset editor, 2d meshes, 2d mesh deform and skeletons, KinematicBody2d snap and raycast
1. **3d tools**: Constructive Solid Geometry, softbody physics, ragdoll, Blender gltf exporter
1. **GDScript**: optional static typing and warning system, class_name, find and replace in all files
1. **Programming**: visual shader editor, C# progress and intro tutorial
1. **GLES 2.0** rendering backendSee the [issues tab](issues) to track our progress and join the discussion.
## Support GDquest
At GDquest, our mission is to bring game creators together to become better developers. We released hundreds of free tutorials and build [open source game demos](https://github.com/GDquest/) like this project. But we need your support to keep going!
To support our Free projects and improve your gamedev skills, you can [get one of our courses](https://gumroad.com/gdquest)
## Get in touch
You can follow GDquest or get in touch:
- on [YouTube](https://www.youtube.com/c/gdquest/)
- on [Twitter](https://twitter.com/NathanGDquest)## Become a contributor
Feedback, bug reports and fixes, suggestions, help with communication... All contributors and contributions are welcome 🙂!
To ensure a smooth and a productive experience for everyone working together, we came up with some guidelines we all follow here. Check our full [Contributors Guide](http://gdquest.com/open-source/contributing-guidelines/) for more information 😄
This tutorial series was made by the 780 backers of our last Kickstarter: [Create your Own Games with Godot, the Free Game Engine](https://www.kickstarter.com/projects/gdquest/create-your-own-games-with-godot-the-free-game-eng)