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https://github.com/gdt050579/AppCUI-rs

AppCUI – A feature-rich and cross-platform TUI/CUI framework for Rust, enabling modern terminal-based applications on Windows, Linux, and macOS. Includes built-in UI components like buttons, menus, list views, tree views, checkboxes, and more. Perfect for building fast and interactive CLI tools and text-based interfaces
https://github.com/gdt050579/AppCUI-rs

console-app ncurses-tui rust terminal-graphics terminal-ui termios tui tui-app windows-terminal

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AppCUI – A feature-rich and cross-platform TUI/CUI framework for Rust, enabling modern terminal-based applications on Windows, Linux, and macOS. Includes built-in UI components like buttons, menus, list views, tree views, checkboxes, and more. Perfect for building fast and interactive CLI tools and text-based interfaces

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README

          

# AppCUI-rs

```
⯈ π—”π—½π—½π—–π—¨π—œ-π—Ώπ˜€ πŸ–³
```

![Windows Build Status](https://github.com/gdt050579/AppCUI-rs/actions/workflows/windows.yml/badge.svg)
![Linux Build Status](https://github.com/gdt050579/AppCUI-rs/actions/workflows/linux.yml/badge.svg)
![MacOS Build Status](https://github.com/gdt050579/AppCUI-rs/actions/workflows/macos.yml/badge.svg)
![Code Coverage](https://gist.githubusercontent.com/gdt050579/f7d7e7d56b2725a3b33a265e8a9d8e9c/raw/coverage.svg)
![License](https://img.shields.io/github/license/gdt050579/AppCUI-rs)
[![Crates.io](https://img.shields.io/crates/v/appcui.svg)](https://crates.io/crates/appcui)
[![Docs.rs](https://docs.rs/appcui/badge.svg)](https://docs.rs/appcui)
[![Gallery](https://img.shields.io/badge/Gallery-See%20Examples-blue)](https://gdt050579.github.io/AppCUI-rs/gallery/screenshots.html)

AppCUI-rs is a fast, cross-platform Rust library for building modern, text-based user interfaces (TUIs) with rich widgets, themes, and full Unicode supportβ€”an alternative to ncurses and other terminal UI frameworks.
* [Book](https://gdt050579.github.io/AppCUI-rs/)
* [Documentation](https://docs.rs/appcui)
* [Gallery](https://gdt050579.github.io/AppCUI-rs/gallery/screenshots.html)

## ✨ Features
- [x] multiple out-of-the-box controls (buttons, labels, text boxes, check boxes, radio buttons, list views, tree views, combo boxes, date/time pickers, color pickers, tabs, accordeons, etc.). A full list of controls can be found [here](https://gdt050579.github.io/AppCUI-rs/chapter-3/stock_controls.html)
- [x] powerful layout system that allows you to position controls using absolute coordinates, relative coordinates, docking, alignment, anchors or pivot positioning (see more [here](https://gdt050579.github.io/AppCUI-rs/chapter-3/layout.html))
- [x] menus and toolbars
- [x] multi-platform support (Windows via API and virtual terminal, Linux via ncurses, MacOS via termios)
- [x] multi-threading support to allow background tasks
- [x] timers
- [x] mouse support
- [x] clipboard support
- [x] color themes
- [x] support for Unicode characters
- [x] predefined dialogs (message box, input box, color picker, save & open dialogs, folder navigator, etc)
- [x] true colors support (24 bits per pixel) for terminals that supports it.

## πŸ“Έ Screenshots

πŸ‘‰ **Check out the [Gallery](https://gdt050579.github.io/AppCUI-rs/gallery/screenshots.html) for full demos of all controls!**

## πŸ–₯️ Backends

AppCUI supports various backends based on the operating system it is being used for:

* **Windows Console** - based on Win32 low level API, design for clasical windows console
* **Windows VT** - based on ANSI sequances, designed for modern windows virtual terminals
* **NCurses** - based on NCurses API for linux envinronments
* **Termios** - based on ANSI sequances and low level APIs for MAC OSX
* **Web Terminal** - designed for Web implementation (based on webgl)
* **CrossTerm** - based on the `crossterm` crate, but enabled via a feature flag

More on the supported backends can be found [here](https://gdt050579.github.io/AppCUI-rs/chapter-2/backends.html)

## πŸš€ Quick Start

Add the following to your `Cargo.toml`:

```toml
[dependencies]
appcui = "*"
```

Then create a new Rust project and add the following code:

```rust
use appcui::prelude::*;

fn main() -> Result<(), appcui::system::Error> {
let mut app = App::new().build()?;
let mut win = Window::new(
"Test",
LayoutBuilder::new().alignment(Alignment::Center).width(30).height(9).build(),
window::Flags::Sizeable,
);
win.add(Label::new(
"Hello World !",
LayoutBuilder::new().alignment(Alignment::Center).width(13).height(1).build(),
));
app.add_window(win);
app.run();
Ok(())
}
```

or a more compact version using proc-macros:

```rs
use appcui::prelude::*;

fn main() -> Result<(), appcui::system::Error> {
let mut app = App::new().build()?;
let mut win = window!("Test,a:c,w:30,h:9");
win.add(label!("'Hello World !',a:c,w:13,h:1"));
app.add_window(win);
app.run();
Ok(())
}
```

Then run the project with `cargo run`. You should see a window with the title `Test` and the text `Hello World !` in the center.

## πŸ§ͺ Examples

AppCUI-rs comes with a set of examples to help you get started. You can find them in the [examples](examples) folder, including:
- **Games** such as [Tic Tac Toe](examples/tic-tac-toe/), [Snake](examples/snake/), [Flappy Bird](examples/flappy), [Minesweeper](examples/minesweeper/) or [Ram it](examples/ramit/)
- **Utilities** such as [Calculator](examples/calculator/), [CSV Viewer](examples/csv_viewer/), [Temperature Converter](examples/temperature_convertor/) or a [Timer](examples/timer/)
- **Animations** such as [Matrix](examples/matrix/), [Fractals](examples/fractals/) or [Spiral](examples/spiral/)
- **Controls**/**Widgets** such as [Button](examples/buttons/), [CheckBox](examples/checkboxes/), [ComboBox](examples/combobox/), [DatePicker](examples/datepicker/), [ListView](examples/listview/), [TreeView](examples/treeview/) and many more.
- **Dialogs** such as [Notification](examples/notification_dialogs/) or [Input](examples/input_dialog/)

## πŸ› οΈ A more complex example

Am example that creates a window with a button that when pressed increases a counter.

```rust
use appcui::prelude::*;

// Create a window that handles button events and has a counter
#[Window(events = ButtonEvents)]
struct CounterWindow {
counter: i32
}

impl CounterWindow {
fn new() -> Self {
let mut w = Self {
// set up the window title and position
base: window!("'Counter window',a:c,w:30,h:5"),
// initial counter is 1
counter: 1
};
// add a single button with the caption "1" (like the counter)
w.add(button!("'1',d:b,w:20"));
w
}
}
impl ButtonEvents for CounterWindow {
// When the button is pressed, this function will be called
// with the handle of the button that was pressed
// Since we only have one button, we don't need to store its handle
// in the struct, as we will receive the handle via the on_pressed method
fn on_pressed(&mut self, handle: Handle) -> EventProcessStatus {
// increase the counter
self.counter += 1;
// create a text that containe the new counter
let text = format!("{}",self.counter);
// aquire a mutable reference to the button using its handle
if let Some(button) = self.control_mut(handle) {
// set the caption of the button to th new text
button.set_caption(&text);
}
// Tell the AppCUI framework that we have processed this event
// This allows AppCUI to repaint the button
EventProcessStatus::Processed
}
}

fn main() -> Result<(), appcui::system::Error> {
// create a new application
let mut a = App::new().build()?;
// add a new window (of type CounterWindow) to the application
a.add_window(CounterWindow::new());
// Run AppCUI framework (this wil start the window loop and messaage passing)
a.run();
Ok(())
}
```

## πŸ›£οΈ Roadmap

- [x] Basic set of widgets and support for Windows, Linux and MacOS
- [x] WebGL support
- [ ] OpenGL / SDL / Vulkan support
- [ ] TextArea support for code highlighting

## 🀝 Contributing

Contributions, issues, and feature requests are welcome!
Check out [CONTRIBUTING.md](CONTRIBUTING.md) to get started.

Join the discussion in [GitHub Discussions](https://github.com/gdt050579/AppCUI-rs/discussions).