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https://github.com/gecko0307/bindbc-wgpu
WebGPU for D
https://github.com/gecko0307/bindbc-wgpu
3d-graphics dlang rendering webgpu wgpu
Last synced: about 1 hour ago
JSON representation
WebGPU for D
- Host: GitHub
- URL: https://github.com/gecko0307/bindbc-wgpu
- Owner: gecko0307
- License: bsl-1.0
- Created: 2019-10-02T21:16:47.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2024-09-12T19:51:46.000Z (2 months ago)
- Last Synced: 2024-09-13T08:42:50.216Z (2 months ago)
- Topics: 3d-graphics, dlang, rendering, webgpu, wgpu
- Language: C
- Homepage:
- Size: 141 MB
- Stars: 25
- Watchers: 5
- Forks: 5
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: COPYING.txt
Awesome Lists containing this project
- awesome-d - bindbc-wgpu
README
[![DUB Package](https://img.shields.io/dub/v/bindbc-wgpu.svg)](https://code.dlang.org/packages/bindbc-wgpu)
# bindbc-wgpu
Dynamic binding to [gfx-rs/wgpu-native](https://github.com/gfx-rs/wgpu-native) based on [BindBC](https://github.com/BindBC/bindbc-loader) library loader. Supports Windows, Linux and macOS.> WebGPU specification is currently a working draft and not a standard yet. This binding may be not up to date with latest API revisions.
Usage:
```
"dependencies": {
"bindbc-wgpu": "0.22.0"
}
```Since 0.8.0, major and minor version numbers of the bindbc-wgpu package are in sync with wgpu-native versioning. Patch number can be different.
Since 0.17.0, this binding doesn't provide dynamic libraries (libwgpu_native), you should install them by yourself.
This repository also includes a simple triangle drawing example. More advanced demo can be found [here](https://github.com/gecko0307/wgpu-dlang).
## What is WebGPU?
It is a new low-level graphics and compute API for the Web that works on top of Vulkan, DirectX 12, or Metal. It exposes the generic computational facilities available in today's GPUs in a cross-platform way.[wgpu](https://github.com/gfx-rs/wgpu) is a native WebGPU implementation written in Rust that can be compiled to a shared library to use with any language. Its API is based on the [W3C spec](https://www.w3.org/TR/webgpu/). It serves as the core of the WebGPU integration in Firefox, Servo, and Deno.
Some useful links:
* [WebGPU specification](https://www.w3.org/TR/webgpu/)
* [WebGPU Shading Language specification](https://www.w3.org/TR/WGSL/)
* [wgpu documentation](https://docs.rs/wgpu/22.1.0/wgpu)