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https://github.com/gekomad/chinese-checkers

Chinese Checkers with bitboard hash - C - Vala - Rust - Scala
https://github.com/gekomad/chinese-checkers

backtracking bitboard-hash c chinese-checkers rust scala vala

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Chinese Checkers with bitboard hash - C - Vala - Rust - Scala

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# Chinese Checkers with Bitboard Hash

# # # # # # # #
# # O O O # # #
# # O O O # # #
O O O O O O O #
O O O - O O O #
O O O O O O O #
# # O O O # # #
# # O O O # # #

Each checkerboard is a 64-bit word where 'O' is 1-bit, '-' is 0-bit and '#' means space not available. With bitwise operators (AND , OR, etc) you can move the pieces.

We need of two checkerboards, the first one to set the pieces, the second to specify the terrain.

The checkerboard up has these bits 00000000_00111000_00111000_11111110_11101110_11111110_00111000_00111000 and his exadecimal notation is 0x3838FEEEFE3838, the terrain is
00111000_00111000_11111110_11111110_11111110_00111000_00111000 (0x3838FEFEFE3838).

You can use the Bitmap Calculator (https://gekomad.github.io/Cinnamon/BitboardCalculator) to manipulate the bit mask.

To speed up the backtracking process, an Hash Table of 64-bit words is used.

### C:
```
cd c
gcc -O3 main.c -o checkers
./checkers
```
### C++:
```
cd cpp
g++ -O3 main.cpp -pthread -o checkers
./checkers [n_thread]
```

### Rust:
```
cd rust
cargo run --release
```
### Vala:
```
cd vala
valac ChineseCheckers.vala --Xcc=-O3 -o checkers
./checkers
```

### Pure functional Scala:

```
cd scala
sbt run
```
#### Scala native
```
cd scala
mv build.sbt build.sbt.3 && mv build.sbt.native build.sbt
sbt clean nativeLink
target/scala-3.6.1/chinesecheckers
```

### Java:

```
cd java
javac Main.java
java Main
```