https://github.com/general-101/scp-cb-toolset
A script to read and write mesh assets for SCP Containment Breach and the Ultimate Edition Reborn mod
https://github.com/general-101/scp-cb-toolset
Last synced: about 1 month ago
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A script to read and write mesh assets for SCP Containment Breach and the Ultimate Edition Reborn mod
- Host: GitHub
- URL: https://github.com/general-101/scp-cb-toolset
- Owner: General-101
- License: gpl-2.0
- Created: 2025-12-16T02:05:41.000Z (6 months ago)
- Default Branch: main
- Last Pushed: 2026-02-24T05:50:42.000Z (4 months ago)
- Last Synced: 2026-02-24T13:16:58.968Z (4 months ago)
- Language: Python
- Homepage:
- Size: 608 KB
- Stars: 2
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
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README
# SCP-CB-Toolset
[Discord for my tools](https://discord.gg/Z2qHv2XffF)
Please consider supporting me on KoFi at the following link.
https://ko-fi.com/general101
## Toolset Description
A Blender addon for 5.0+ that allows for the following
* Import and export RMESH files for the original release of SCP Containment Breach and UER 1.5.6
* Import and export rigid X files for the original release of SCP Containment Breach
* Import and export B3D files for the original release of SCP Containment Breach and UER
* Import SMF files from 3D World Studio
* Import 3DW files from 3D World Studio. This is limited and is only to add lights culled by CBRE
## Credits
* Joric
* For making the b3d import script used during the object import process.
* [io_scene_b3d](https://github.com/joric/io_scene_b3d)
* Starman12976/Simoxus
* For making the rmesh import script used as reference.
* [RoomMeshImportExport](https://github.com/Starman12976/RoomMeshImportExport)
* Kusaanko
* For making the X import script used to handle model files for the original scp cb game that is used as reference.
* [XFileSupport_for_BVE](https://github.com/kusaanko/XFileSupport_for_BVE)
* Discord user General_101
* Getting the ball rolling I guess?