https://github.com/geocine/lua2d-examples
2d game examples I made using Love2d , a Lua Game Engine.
https://github.com/geocine/lua2d-examples
Last synced: 6 months ago
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2d game examples I made using Love2d , a Lua Game Engine.
- Host: GitHub
- URL: https://github.com/geocine/lua2d-examples
- Owner: geocine
- Created: 2012-09-02T10:51:31.000Z (about 13 years ago)
- Default Branch: master
- Last Pushed: 2020-04-11T08:42:32.000Z (over 5 years ago)
- Last Synced: 2025-02-14T04:33:29.883Z (8 months ago)
- Language: Lua
- Size: 52.7 KB
- Stars: 0
- Watchers: 2
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
lua2d-examples
==============*2d game examples I made using [Love2d](https://love2d.org/) , a Lua Game Engine.*
* Box2DExample - attaching multiple polygons to an irregularly shaped object with box2d physics capabilities. Created polygon shapes using [Texture Packer](http://www.codeandweb.com/texturepacker)
* LifeCycle - simple demonstration of the love2d framework lifecycle
* SpriteAnimation - simple demonstration how to animate sprites using Quads. Quads were computed with the help of [Texture Packer](http://www.codeandweb.com/texturepacker).
* SquareChase - originally coded in XNA C# from [XNA 4.0 Game Development by Example](http://www.packtpub.com/xna-4-0-game-development-by-example-beginners-guide/book), ported it to love2d. Demonstrated OOP capabilities in lua using the [32 lines of goodness](https://love2d.org/wiki/32_lines_of_goodness)