https://github.com/geokureli/flxplatformerpathfinder
for da squid
https://github.com/geokureli/flxplatformerpathfinder
Last synced: 4 months ago
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for da squid
- Host: GitHub
- URL: https://github.com/geokureli/flxplatformerpathfinder
- Owner: Geokureli
- Created: 2022-01-14T19:19:21.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-01-14T20:40:26.000Z (over 3 years ago)
- Last Synced: 2025-01-07T16:41:12.915Z (5 months ago)
- Language: Haxe
- Size: 15.6 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# FlxPlatformerPathfinder
I don't share WIPs like this often so it may look stupid, it doesn't work, yet but it may be the foundation of something that doesGOOD LUCK!
[FlxPathfinder](https://github.com/Geokureli/FlxPlatformerPathfinder/blob/main/source/flixel/tile/FlxPathfinder.hx) is the base Pathfinding class. There's been a [PR made for it to haxeflixel](https://github.com/HaxeFlixel/flixel/pull/2480). [FlxPlatformerPathfinder](https://github.com/Geokureli/FlxPlatformerPathfinder/blob/main/source/flixel/tile/FlxPlatformerPathfinder.hx) is the extended class meant to look for platforms to jump to. it doesn't actually simulate the jump arc yet, and it just spits out a list of points, in the end `FlxPlatformerPathfinderData` would include data wether a node was reached via walking or jumping which would be converted into some kind of move sequence data - holy crap this is a huge task.