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https://github.com/gephi/viz-engine
Work in progress: a new visualization engine
https://github.com/gephi/viz-engine
gephi jogl lwjgl3 opengl visualization-engine
Last synced: 5 days ago
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Work in progress: a new visualization engine
- Host: GitHub
- URL: https://github.com/gephi/viz-engine
- Owner: gephi
- Created: 2018-06-11T16:19:30.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2024-06-12T14:30:54.000Z (5 months ago)
- Last Synced: 2024-10-30T04:29:52.847Z (15 days ago)
- Topics: gephi, jogl, lwjgl3, opengl, visualization-engine
- Language: Game Maker Language
- Size: 14.1 MB
- Stars: 34
- Watchers: 13
- Forks: 4
- Open Issues: 1
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Gephi visualization engine
![stability-wip](https://img.shields.io/badge/stability-work_in_progress-lightgrey.svg)
This is a new visualization engine for Gephi based on modern OpenGL techniques.
It aims to be:
* Retro-compatible with old OpenGL versions through feature discovery, falling back to the best supported by the graphics card
* High performance using most modern OpenGL when available, specially due to instancing, manual buffer management, using simple shaders and avoiding memory allocation when possible
* Extensible with plugins (rendering and input)
* JOGL version (LWJGL dropped due to not AWT support)
* Nicely interactive with mouse, directional zooming, etc with default input handler
* Only a 2D engine for the moment
* The only gephi-related dependency is graphstoreCurrently, in comparison to Gephi 0.9.2 renderer it's lacking:
* Self loops
* Node/edge text labels