https://github.com/geri-borbas/unity.library.eppz
Unity everydayers.
https://github.com/geri-borbas/unity.library.eppz
Last synced: 4 days ago
JSON representation
Unity everydayers.
- Host: GitHub
- URL: https://github.com/geri-borbas/unity.library.eppz
- Owner: Geri-Borbas
- License: other
- Created: 2017-06-15T12:24:54.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2018-01-29T15:28:10.000Z (about 7 years ago)
- Last Synced: 2025-03-29T15:34:26.943Z (28 days ago)
- Language: C#
- Size: 32.2 KB
- Stars: 97
- Watchers: 9
- Forks: 22
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE.md
Awesome Lists containing this project
README
# eppz! [](https://travis-ci.org/eppz/Unity.Test.eppz)
**Unity everydayers** master project.
## Install as submodule
Add this repository as **a submodule to your Unity project** repository into **`Assets/Plugins/eppz!`**. Hook up directly this repository (explicitly tracking `master` branch), then update / initialize submodules (recursive).
```
git submodule add -b master -f https://github.com/eppz/Unity.Library.eppz Assets/Plugins/eppz!
git submodule update --init --recursive --remote Assets/Plugins/eppz!
```> 💡 You can opt-out submodules best by fork this repository, then simply remove unnecessary submodules (so you'll still have versioning and uplink maintained to the rest).
## Install as direct download
Alternatively, you can **directly download** the [**`Unity.Library.eppz-master.zip`**](https://github.com/eppz/Unity.Library.eppz/archive/master.zip), then extract it to **`Assets/Plugins/eppz!`** in your Unity project folder.
> 💡 Having it stored in `Assets/Plugins` folder means that the library code won't get recompiled every time Unity compiles your project code.
## Modules
* [Cloud](https://github.com/eppz/Unity.Library.eppz.Cloud)
+ iCloud Key-value store native iOS plugin for Unity. With callbacks on changes per value.
* [DeepLink](https://github.com/eppz/Unity.Library.eppz.DeepLink)
+ Deep linking native iOS plugin for Unity. With deep link callbacks on app launch as well.
* [Easing](https://github.com/eppz/Unity.Library.eppz.Easing)
+ Normalized easing functions. See standalone project repository [Unity.Library.eppz_easing](https://github.com/eppz/Unity.Library.eppz_easing) for details.
* [Extensions](https://github.com/eppz/Unity.Library.eppz.Extensions)
+ String extensions for the everyday.
* [Geometry](https://github.com/eppz/Unity.Library.eppz.Geometry)
+ 📐 2D Geometry for Unity.
* [Lines](https://github.com/eppz/Unity.Library.eppz.Lines)
+ Lightweight OpenGL line rendering for Unity. Like `Debug.DrawLine` in Game view.
* [Meshes](https://github.com/eppz/Unity.Library.eppz.Meshes)
+ Procedural runtime ring and circle mesh creator classes for Unity.
* [Networking](https://github.com/eppz/Unity.Library.eppz.Networking)
+ Unity networking for the everyday.
* [Persistence](https://github.com/eppz/Unity.Library.eppz.Persistence)
+ 📦 Object serialization (Binary, JSON, Gzip) wrapped up for the everyday.
* [Rate](https://github.com/eppz/Unity.Library.eppz.Rate)
+ App Store rate mechanisms native iOS plugin for Unity.
* [Utils](https://github.com/eppz/Unity.Library.eppz.Utils)
+ 🛠️ Collection of Unity helper tools. Mostly small, single filed utility classes (they grouped here as they don't earned their own repositories yet).
## License
> Licensed under the [MIT license](http://en.wikipedia.org/wiki/MIT_License).