https://github.com/getsentry/sentry-godot
Sentry SDK for Godot Game Engine
https://github.com/getsentry/sentry-godot
godot godot-engine sdk tag-production team-gdx
Last synced: about 14 hours ago
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Sentry SDK for Godot Game Engine
- Host: GitHub
- URL: https://github.com/getsentry/sentry-godot
- Owner: getsentry
- License: mit
- Created: 2024-09-13T14:52:03.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2025-06-18T10:42:17.000Z (4 months ago)
- Last Synced: 2025-06-18T11:37:50.887Z (4 months ago)
- Topics: godot, godot-engine, sdk, tag-production, team-gdx
- Language: C++
- Homepage:
- Size: 576 KB
- Stars: 73
- Watchers: 34
- Forks: 8
- Open Issues: 43
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- License: LICENSE.md
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README
# Sentry for Godot Engine
Sentry for Godot helps you monitor your game's health during QA and after release. It provides insights into crash reports, script errors, hardware information, user feedback, attachments and more through real-time alerting and an intuitive web dashboard. With automatic error reporting, release tracking, and AI-assisted analysis, you can quickly identify, prioritize, and resolve issues for a better player experience.
**Architecture**: Built as a C++ GDExtension library using mature Sentry SDKs like [sentry-native](https://github.com/getsentry/sentry-native) as the foundation.

**Feedback Welcome**: We'd love to hear about your experience! Share feedback and ask questions in [Discussions](https://github.com/getsentry/sentry-godot/discussions).
## Minimum supported Godot Engine
| SDK Version | Required Godot Version |
|----------------|------------------------|
| `1.x` releases | Godot 4.5 or later |
| `0.x` releases | Godot 4.3 or later |For upgrade instructions between major versions, see the [Migration Guide](https://docs.sentry.io/platforms/godot/migration/).
## Supported platforms and architectures
- **Windows**: x86_64, x86_32
- **Linux**: x86_64, x86_32
- **macOS**: universal (Intel and Apple Silicon)
- **Android**: arm64, arm32, x86_64
- **iOS**: device and simulator
- **Web**: expected in Q4 2025, after 1.0.0 stable
- **W4 console forks**: coming in 2026Support for additional platforms and architectures may be added in future releases.
## Getting started
Pre-built extension libraries with the demo project are available in [**Releases**](https://github.com/getsentry/sentry-godot/releases).
Check the official [Sentry SDK documentation](https://docs.sentry.io/platforms/godot/) to get started.
In the Godot editor, you can adjust options by going to `Project Settings -> Sentry -> Options`. Feel free to explore the demo `project/` for usage examples.
## Building from source
For build instructions, see our [**Contributing Guide**](https://github.com/getsentry/sentry-godot/blob/master/CONTRIBUTING.md#building-sdk).
## Contributing
We appreciate your contributions! Feel free to open issues for feature requests and ask questions in [**Discussions**](https://github.com/getsentry/sentry-godot/discussions). Your feedback is very much welcome!
Check out our [**Contributing Guide**](https://github.com/getsentry/sentry-godot/blob/master/CONTRIBUTING.md).