https://github.com/ghostrider-05/rl-dummy-classes2
Autogenerated dummy classes for Rocket League map making
https://github.com/ghostrider-05/rl-dummy-classes2
Last synced: 2 months ago
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Autogenerated dummy classes for Rocket League map making
- Host: GitHub
- URL: https://github.com/ghostrider-05/rl-dummy-classes2
- Owner: ghostrider-05
- Created: 2023-02-11T01:32:38.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2025-03-14T23:42:58.000Z (3 months ago)
- Last Synced: 2025-03-15T00:27:34.497Z (3 months ago)
- Language: UnrealScript
- Homepage:
- Size: 3.68 MB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
Awesome Lists containing this project
README
# Autogenerated [dummy classes][dc]
[](https://www.rocketleague.com/news/patch-notes-v2-49/)
[](https://github.com/ghostrider-05/RL-dummy-classes2/issues/4)
[][discord]Is a class working incorrect? [Create an issue](https://github.com/ghostrider-05/RL-dummy-classes2/issues)
## Getting started
> [!WARNING]
> If you get recompile errors, you likely already have the [Dummy Classes][dc] installed without deleting the folders. You don't need to change any autogenerated class to get it to recompile!1. If you already have the [Dummy Classes][dc] installed, remove the dummy classes in these folders in `/Development/Src/` (continue to the next step if you don't have them installed):
- `AkAudio`
- `ProjectX`
- `TAGame`
2. [Download the `Src` folder](https://minhaskamal.github.io/DownGit/#/home?url=https://github.com/ghostrider-05/RL-dummy-classes2/tree/main/Src)
3. Extract the downloaded folder to `UDK/{UDK name}/Development/`
4. Recompile the classes
5. If you want to go back: delete the same folders as in step 1, download the [Dummy classes][dc] or [UDK classes](https://cdn.ghostrider-05.com/Src.zip) and do steps 3 and 4 again.If preferred, you can also use [svn export](https://svnbook.red-bean.com/en/1.8/svn.ref.svn.c.export.html) or `git sparse-checkout`.
Example commands for git
### Installing
1. [Install Git](https://git-scm.com/book/en/v2/Getting-Started-Installing-Git) on your system. If you already have Git, you can skip this step.
1. Create a git project and add the autogenerated classes:```sh
# Change this to your folder where UDK is installed
cd ./UDK/{UDK name}/Development/
git init
git remote add origin https://github.com/ghostrider-05/RL-dummy-classes2
git config core.sparsecheckout true
echo "Src/*" >> .git/info/sparse-checkout
git pull --depth=1 origin main
```### Updating
To update when new classes are added, run the following commands:
```sh
# Go back to the /Development/ folder
cd ./UDK/{UDK name}/Development/
# Fetch updated classes
git pull --depth=1 origin main
# Recompile classes
cd ../Binaries/Win32/
UDK make -full
```That's it!
## Configuration
Extractor
[config.toml](./config.toml) is the configuration file for adding more options during the extraction.
Top level:
- `Version`: the current version of the game to extract
`AssetExtraction`:
- `IgnoredFlags`: these variable flags will be removed during the extraction
- `IgnoredDefaultProperties`: default properties that contain these words will be commentedDescriptions
Fill the [`description.toml`](./description.toml) configuration with the class descriptions.
When running the CI this file will be merged with the classes to combine the descriptions.Special classes:
- `_DummyClass`: this will hold some descriptions commonly used in extracting the classes.
- `_ApplyToAll_DummyClass`: all properties listed in this class will be applied to all classes that have that property. Specify that property on a class to overwrite the descriptions or set it to empty to remove it.Descriptions can be defined for:
- `Variables`
- `Structures.{Structure name}`
- `Enums`
- `DefaultVariables`
- `NodeInputs`
- `NodeOutputs`
- `NodeVariables`All types use the property name as the key, except for the `Node*` types. These use the index of the link.
Example:```toml
[MyClass.Variables]
PropertyName="Something interesting"[MyKismetNode.NodeInputs]
0="The first input link"
```## Replication blocks
> [!WARNING]
> These replication statements may not be correct. Please check the official documentation or ask help in [the Rocket League mapmaking discord server][discord].If a class has replicated variables, there will be a `replicated` block at the bottom of the class.
```c++
replicated
{
if (statementCode) // The replication condition
Location; // The variables that will be replicated when the condition is true
}
```If a statement is not known, a comment will be placed behind the default statement.
## Changelog
The [changelog](CHANGELOG.md) will show the difference between an installation of [the dummy classes][dc] at a certain commit (see the description of the changelog) and the autogenerated dummy classes.
The [Engine changelog](/ci/changelog/CHANGELOG_Engine.md) will contain a list of changes you could make to relevant classes in `/Engine/Classes/`.
You can also fetch the changelog (in JSON) from the GitHub API from the outputted files:
- [kismet.json](/ci/changelog/kismet.json): lists new and deleted kismet nodes when switching from [the dummy classes](/ci/changelog/CHANGELOG_Engine.md).
- [classes.json](CHANGELOG.md): lists new and deleted classes, including kismet nodes, when switching from [the dummy classes](CHANGELOG.md).
- [extracted.json](/ci/changelog/extracted.json): lists all [`AkAudio`, `ProjectX` and `TAGame` classes](/Src/) in [JSON format](/ci/changelog/extracted-schema.json).## Credits
Made using [Martinn's decryption tools](https://github.com/Martinii89/Unreal-Library).
[dc]: https://github.com/RocketLeagueMapMaking/RL-dummy-classes
[discord]: https://discord.com/channels/711882968200904715/1075042356765659137