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https://github.com/ghostwalker562/godot-admob-ios-precompiled

💻 Precompiled templates for Godot using https://github.com/kloder-games/godot-admob
https://github.com/ghostwalker562/godot-admob-ios-precompiled

Last synced: 23 days ago
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💻 Precompiled templates for Godot using https://github.com/kloder-games/godot-admob

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Godot Custom AdMob Mobile Template - iOS
==========

**[NO LONGER MAINTAINED]**

I'm providing an AdMob template for iOS compiled by yours truly. I've used it successfully in my projects and I will try to update it as frequently as possible.

- [Godot Game Engine](https://godotengine.org/)
- [Godot Admob](https://github.com/kloder-games/godot-admob)

I'm only trying to compile the latest **working** version for AdMob.

[Click me to Donate!](https://www.paypal.me/Moonsdontburn)

## Update
## ----------

- Make sure to link JavaScriptCore framework in addition to the precious requirements.

How to use
----------

- Download the zip file on the [releases tab](https://github.com/GhostWalker562/godot-admob-iOS-precompiled/releases);
- Extract the files on your file system;
- [Export](https://docs.godotengine.org/en/3.1/getting_started/workflow/export/exporting_projects.html) your iOS project normally by using the template provided by Godot themselves.
- Put the template provided into the iOS export and rename it to replace the previous .a file.
![Export Screenshot](/Example.png "Example Screenshot")
- money money money!
- For the API (Coding stuff) and further exporting instructions, click > [Godot Admob](https://github.com/kloder-games/godot-admob)
- **Currently I've only compiled 'Release' and so the debug template is not available yet. It takes ages to do one out of two architectures okay.**

Why not Android?
-----------

Well we already got one! Check out [Shin-Nil's Godot Template](https://github.com/Shin-NiL/godot-custom-mobile-template)

Donate - Thank you!
-----------
[![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://www.paypal.me/Moonsdontburn)