Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/gilzoide/unity-key-value-store-apple-keychain

Key-Value Store implementation for Unity backed by macOS/iOS/tvOS/visionOS Keychain services
https://github.com/gilzoide/unity-key-value-store-apple-keychain

apple ios key-value key-value-store keychain keychain-services macos tvos unity unity2d unity3d upm upm-package visionos

Last synced: about 2 months ago
JSON representation

Key-Value Store implementation for Unity backed by macOS/iOS/tvOS/visionOS Keychain services

Awesome Lists containing this project

README

        

# Apple Keychain Key-Value Store for Unity
[![openupm](https://img.shields.io/npm/v/com.gilzoide.key-value-store.apple-keychain?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.gilzoide.key-value-store.apple-keychain/)

[Key-Value Store](https://github.com/gilzoide/unity-key-value-store) implementation backed by macOS / iOS / tvOS / visionOS [Keychain Services](https://developer.apple.com/documentation/security/keychain_services).

## Features
- [GenericPasswordKeychainItemKeyValueStore](Runtime/GenericPasswordKeychainItemKeyValueStore.cs): Key-Value Store implementation that stores data into a Generic Password Keychain Item.
Value data is stored as a `NSMutableDictionary` and serialized using `NSKeyedArchiver`.
- Supports the following Keychain Item attributes:
+ [Account](https://developer.apple.com/documentation/security/ksecattraccount)
+ [Service](https://developer.apple.com/documentation/security/ksecattrservice)
+ [Access Group](https://developer.apple.com/documentation/security/ksecattraccessgroup): allows accessing shared keychain groups
+ [Label](https://developer.apple.com/documentation/security/ksecattrlabel)
+ [Description](https://developer.apple.com/documentation/security/ksecattrdescription)
+ [Synchronizable](https://developer.apple.com/documentation/security/ksecattrsynchronizable): synchronization with iCloud
+ [Use Data Protection Keychain](https://developer.apple.com/documentation/security/ksecusedataprotectionkeychain): only relevant on macOS

## Dependencies
- [Key-Value Store](https://github.com/gilzoide/unity-key-value-store): interface used by this implementation, which also provides custom object serialization out of the box.

## How to install
Either:
- Use the [openupm registry](https://openupm.com/) and install this package using the [openupm-cli](https://github.com/openupm/openupm-cli):
```
openupm add com.gilzoide.key-value-store.apple-keychain
```
- Install using the [Unity Package Manager](https://docs.unity3d.com/Manual/upm-ui-giturl.html) with the following URL:
```
https://github.com/gilzoide/unity-key-value-store-apple-keychain.git#1.0.0-preview4
```
- Clone this repository or download a snapshot of it directly inside your project's `Assets` or `Packages` folder.

## Basic usage
```cs
using Gilzoide.KeyValueStore.AppleKeychain;
using UnityEngine;

// 1. Instantiate a GenericPasswordKeychainItemKeyValueStore with the Keychain Item attributes
var keychainItemAttributes = new GenericPasswordKeychainAttributes
{
Service = Application.identifier,
Description = "Small secrets used by the game",
IsSynchronizable = true, // synchronizable with iCloud
};

var kvs = new GenericPasswordKeychainItemKeyValueStore(keychainItemAttributes);

// 2. Set/Get/Delete values
kvs.SetBool("finishedTutorial", true);
kvs.SetString("username", "gilzoide");

Debug.Log("Checking if values exist: " + kvs.HasKey("username"));
Debug.Log("Getting values: " + kvs.GetInt("username"));
Debug.Log("Getting values with fallback: " + kvs.GetString("username", "default username"));
// Like C# Dictionary, this idiom returns a bool if the key is found
if (kvs.TryGetString("someKey", out string foundValue))
{
Debug.Log("'someKey' exists: " + foundValue);
}

kvs.DeleteKey("someKey");

// 3. Save the updated data into the keychain
kvs.Save();

// 4. Dispose of the GenericPasswordKeychainItemKeyValueStore when done
// This ensures the native data gets released correctly
kvs.Dispose();
```