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https://github.com/gilzoide/webgljsinjector

Import JavaScript code as <script> tags in Unity WebGL builds' index.html file
https://github.com/gilzoide/webgljsinjector

postbuild script unity web webgl

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Import JavaScript code as <script> tags in Unity WebGL builds' index.html file

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# WebGL JS injector
Import JavaScript code as `` tags in Unity WebGL builds' `index.html`
file.

This is a simpler alternative for HTML templates when you only need custom
`<script>` tags.

The new tags will be placed right before the last `<script>` tag found in the
HTML file, in the same order that they are found by `AssetDatabase`.

## Installing
Install via [Unity Package Manager](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
using this repository URL:
```
https://github.com/gilzoide/WebGlJsInjector.git
```

## Usage
1. Create a file with the `.jstag` extension inside your `Assets` folder or UPM
packages
2. (Optional) Add JavaScript code to this file, which will go inside the tag:
```html
<script>
Code will go here

```
3. (Optional) Add attributes in the import settings, which will go in the tag.
Example of attributes are `type="module"` and `src="URL of some js lib in a CDN"`
```html
...
```
4. Build for WebGL 🛠
5. (Optional) Open your `index.html` file in your code editor of choice to
check that the expected `` tags are there
6. Enjoy 🎉