https://github.com/gingerbeardman/mandala
A little playground for testing pixel logic patterns (for Playdate)
https://github.com/gingerbeardman/mandala
logic mandala mandala-art pixels
Last synced: 10 months ago
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A little playground for testing pixel logic patterns (for Playdate)
- Host: GitHub
- URL: https://github.com/gingerbeardman/mandala
- Owner: gingerbeardman
- License: mit
- Created: 2023-07-02T20:52:14.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2024-08-04T00:54:21.000Z (almost 2 years ago)
- Last Synced: 2025-04-17T05:32:44.792Z (about 1 year ago)
- Topics: logic, mandala, mandala-art, pixels
- Language: Lua
- Homepage:
- Size: 21.5 KB
- Stars: 82
- Watchers: 2
- Forks: 3
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# mandala
A little playground for testing pixel logic patterns on [Playdate](https://play.date)

Generating a screen takes a couple of seconds on Playdate hardware as it requires per-pixel processing of the entire 400x240 screen = 96,000 pixels. As such, these effects are not currently suitable for real-time use, but should rather be pre-rendered or cached in some way. There may be some optimisations that can be made to improve the situation.
Or you can run it full speed in Playdate Simulator.
## More info
- https://twitter.com/aemkei/status/1378106731386040322
## License
[MIT LICENSE](LICENSE)