https://github.com/githubprankster/monroe
The engine for cool retro games only the creator uses
https://github.com/githubprankster/monroe
3d-engine 3d-rendering c game-engine games gnu99 graphics opengl retro videogames
Last synced: about 2 months ago
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The engine for cool retro games only the creator uses
- Host: GitHub
- URL: https://github.com/githubprankster/monroe
- Owner: GithubPrankster
- Created: 2021-01-17T18:26:45.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2021-05-08T21:43:23.000Z (over 4 years ago)
- Last Synced: 2025-03-17T01:43:39.459Z (7 months ago)
- Topics: 3d-engine, 3d-rendering, c, game-engine, games, gnu99, graphics, opengl, retro, videogames
- Language: C
- Homepage:
- Size: 6.55 MB
- Stars: 3
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README

This engine is an open source solution to creating highly efficient
*retro* **OpenGL** games under ***Windows/Linux(when i get stuff together..)***. And mainly my insane solution
to achieving certain oddly specific techniques. It's fun sometimes. *Sometimes.*## Monroe's Features
* **OpenGL 4.6**! (not used to the fullest)
* **GNU99** standard.
* **.7z** archive asset support.## Libraries Used / Dependencies
* *sokol_gfx.h*
* *sokol_app.h*
* *cute_sound.h*
* *cute_png.h*
* *cimgui.h*
* *HandmadeMath.h*This is a VS2019 proj. You know what to do if you use it...
## License
MIT. All I'm owned is a shout out. Go nuts!
### Should I actually use this?
***I DON'T THINK SO.*** It's bare, stupid, and made for lunatics who obsess over
minute graphical details and techniques in games, of which I'm the arguably most.Take this more as reference for how these can be done. Not for how to do them *well*.