https://github.com/githubprankster/pkgl
OpenGL Renderer in C++ with OBJ and texture loading
https://github.com/githubprankster/pkgl
cpp obj opengl renderer texture
Last synced: about 2 months ago
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OpenGL Renderer in C++ with OBJ and texture loading
- Host: GitHub
- URL: https://github.com/githubprankster/pkgl
- Owner: GithubPrankster
- License: mit
- Created: 2019-02-10T17:15:57.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2019-02-19T01:47:26.000Z (over 7 years ago)
- Last Synced: 2025-01-23T11:34:25.709Z (over 1 year ago)
- Topics: cpp, obj, opengl, renderer, texture
- Language: C
- Size: 131 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# pkGL
OpenGL Renderer in C++ with OBJ and texture loading
**Dependencies:**
*GLFW 3.2: Window stuff, Input, etc.* **ZLib License**
*GLAD: 4.6 core, can be modified on code for other versions. Remember to put in the glad.c on stuff.* **MIT License**
*tiny_obj_loader.h: OBJ loading.* **MIT License**
*stb_image.h: Image loading.* **Public Domain**
**Setup:**
All you need to do is supply GLFW and GLAD, and then put in an OBJ and a texture for it. Go nuts.
Example of scenes in pkGL:

