Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/gitsindonesia/workadventure-map
This is map for workadventure at gits
https://github.com/gitsindonesia/workadventure-map
Last synced: about 24 hours ago
JSON representation
This is map for workadventure at gits
- Host: GitHub
- URL: https://github.com/gitsindonesia/workadventure-map
- Owner: gitsindonesia
- License: other
- Created: 2023-09-27T01:11:12.000Z (over 1 year ago)
- Default Branch: master
- Last Pushed: 2023-10-10T01:55:14.000Z (over 1 year ago)
- Last Synced: 2024-11-11T09:14:58.804Z (about 2 months ago)
- Language: TypeScript
- Size: 8.6 MB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.assets
Awesome Lists containing this project
README
# WorkAdventure Map Starter Kit
![map](./map.png)
This is a starter kit to help you build your own map for [WorkAdventure](https://workadventu.re).
To understand how to use this starter kit, follow the tutorial at [https://workadventu.re/map-building](https://workadventu.re/map-building).
## Structure
* **tilesets** : All tilesets
* **public** : Static files
* **src** : All TypeScript/Javascript scripts
* **map.json** : Map file
* **map.png** : Image displayed on README.md and on the map infos in-gameIf you want to use more than one map file, just add the new map file in the root folder, your tilesets in the assets folder and a new script if you need it in the src folder (it will be automaticaly optimized in production).
## Installation
With npm installed (comes with [node](https://nodejs.org/en/)), run the following commands into a terminal in the root directory of this project:
```shell
npm install
npm run dev
```## Test optimized map
You can test the optimized map as you do in production:
```sh
npm run build
npm run preview
```## Licenses
This project contains multiple licenses as follows:
* [Code license](./LICENSE.code) *(all files except those for other licenses)*
* [Map license](./LICENSE.map) *(`map.json` and the map visual as well)*
* [Assets license](./LICENSE.assets) *(the files inside the `src/assets/` folder)*### About third party assets
If you add third party assets in your map, do not forget to:
1. Credit the author and license with the "tilesetCopyright" property present in the properties of each tilesets in the `map.json` file
2. Add the license text in LICENSE.assets