https://github.com/gkjohnson/unity-custom-shadow-experiments
A few custom shadow implementation experiments within Unity
https://github.com/gkjohnson/unity-custom-shadow-experiments
3d experimental graphics rendering shaders shadows unity unity3d
Last synced: 7 months ago
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A few custom shadow implementation experiments within Unity
- Host: GitHub
- URL: https://github.com/gkjohnson/unity-custom-shadow-experiments
- Owner: gkjohnson
- Created: 2017-10-10T01:44:48.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2017-10-17T04:44:55.000Z (over 8 years ago)
- Last Synced: 2025-04-15T19:53:30.528Z (about 1 year ago)
- Topics: 3d, experimental, graphics, rendering, shaders, shadows, unity, unity3d
- Language: GLSL
- Homepage:
- Size: 66.4 KB
- Stars: 36
- Watchers: 3
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# unity-custom-shadow-experiments
A few custom shadow implementation experiments within Unity and repo for experimenting with shadowing techniques.
## Shadow Types
### Hard
Basic binary hard shadow implementation.
#### TODO
- [ ] Provide sample count option for PCF
- [ ] Provide option for using a a ShadowMap type for smoother sampling
### Variance
Implements variance shadow mapping from [this paper](http://developer.download.nvidia.com/SDK/10.5/direct3d/Source/VarianceShadowMapping/Doc/VarianceShadowMapping.pdf).