https://github.com/gkvoelkl/python-sonic
Programming Music with Python, Sonic Pi and Supercollider
https://github.com/gkvoelkl/python-sonic
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Programming Music with Python, Sonic Pi and Supercollider
- Host: GitHub
- URL: https://github.com/gkvoelkl/python-sonic
- Owner: gkvoelkl
- License: mit
- Created: 2016-01-31T13:49:30.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2025-01-19T19:25:37.000Z (5 months ago)
- Last Synced: 2025-04-14T19:56:49.079Z (3 months ago)
- Language: Jupyter Notebook
- Size: 94.7 KB
- Stars: 319
- Watchers: 20
- Forks: 47
- Open Issues: 9
-
Metadata Files:
- Readme: README.rst
- License: LICENSE
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README
python-sonic - Programming Music with Python, Sonic Pi or Supercollider
=======================================================================Python-Sonic is a simple Python interface for Sonic Pi, which is a real
great music software created by Sam Aaron (http://sonic-pi.net).At the moment Python-Sonic works with Sonic Pi. It is planned, that it
will work with Supercollider, too.This version supports Sonic Pi versions > 4 when OSC run-code security
was added.If you like it, use it. If you have some suggestions, tell me
([email protected]).Installation
------------- First you need Python 3 (https://www.python.org, ) - Python 3.5
should work, because it’s the development environment
- Then Sonic Pi (https://sonic-pi.net) - That makes the sound
- Modul python-osc (https://pypi.python.org/pypi/python-osc) -
Connection between Python and Sonic Pi Server
- Add the module `python-sonic` - simply copy the source, or try `pip install python-sonic` That should work.For local development you might want to locally install using
$ pip install -e .
Limitations
------------ You have to start *Sonic Pi* first before you can use it with
python-sonic
- Only the notes from C2 to C6Changelog
---------+--------+-------------------------------------------------------------+
| V | |
| ersion | |
+========+=============================================================+
| 0.2.0 | Some changes for Sonic Pi 2.11. Simpler multi-threading |
| | with decorator *@in_thread*. Messaging with *cue* and |
| | *sync*. |
+--------+-------------------------------------------------------------+
| 0.3.0 | OSC Communication |
+--------+-------------------------------------------------------------+
| 0.3.1. | Update, sort and duration of samples |
+--------+-------------------------------------------------------------+
| 0.3.2. | Restructured |
+--------+-------------------------------------------------------------+
| 0.4.0 | Changes communication ports and recording |
+--------+-------------------------------------------------------------+
| 0.4.4 | Enables GUI Token |
+--------+-------------------------------------------------------------+Communication
-------------The API *python-sonic* communications with *Sonic Pi* over UDP and two
ports. One port is an internal *Sonic Pi* GUI port and the second is the
external OSC cue port.For >v4 a Token is needed to communicate with Sonic Pi. This token is generated
randomly at runtime when Sonic-Pi is started. The Token is extracted from the sonic-pi log files.
Similarly, the GUI udp port is now randomised at start and must be read from the log file too.
In order to play notes (and not just send OSC cues), a connection must be made to the GUI udp port
using the Token as the first argument in the message. The Token is automatically used on send... code-block:: python
from psonic import *
set_server_parameter('127.0.0.1', -2005799440, 30129, 4560)These values are found from the file `~/.sonic-pi/log/spider.log`
::
Sonic Pi Spider Server booting...
The time is 2023-10-01 11:01:41 +0100
Using primary protocol: udp
Detecting port numbers...
Ports: {:server_port=>30129, :gui_port=>30130, :scsynth_port=>30131, :scsynth_send_port=>30131, :osc_cues_port=>4560, :tau_port=>30132, :listen_to_tau_port=>30136}
Token: -2005799440
Opening UDP Server to listen to GUI on port: 30129
Spider - Pulling in modules...
Spider - Starting Runtime Server
...This can be automated by using the function `set_server_parameter_from_log`
.. code-block:: python
from psonic import *
set_server_parameter_from_log('127.0.0.1')
set_server_parameter_from_log('127.0.0.1', "path-to-log-file")Note if the `set_server_parameter` functions are not used, a default connection is created which will not work.
There is a simple example file `psonic_example.py` which you can run to check that things work. First open sonic-pi, then run the following:
$ python psonic_example.py
and a note should be played.
Examples
--------Many of the examples are inspired from the help menu in *Sonic Pi*.
.. code-block:: python
from psonic import *
The first sound
.. code-block:: python
play(70) #play MIDI note 70
Some more notes
.. code-block:: python
play(72)
sleep(1)
play(75)
sleep(1)
play(79)In more tratitional music notation
.. code-block:: python
play(C5)
sleep(0.5)
play(D5)
sleep(0.5)
play(G5)Play sharp notes like *F#* or dimished ones like *Eb*
.. code-block:: python
play(Fs5)
sleep(0.5)
play(Eb5)Play louder (parameter amp) or from a different direction (parameter
pan).. code-block:: python
play(72,amp=2)
sleep(0.5)
play(74,pan=-1) #leftDifferent synthesizer sounds
.. code-block:: python
use_synth(SAW)
play(38)
sleep(0.25)
play(50)
sleep(0.5)
use_synth(PROPHET)
play(57)
sleep(0.25)ADSR *(Attack, Decay, Sustain and Release)* Envelope
.. code-block:: python
play (60, attack=0.5, decay=1, sustain_level=0.4, sustain=2, release=0.5)
sleep(4)Play some samples
.. code-block:: python
sample(AMBI_LUNAR_LAND, amp=0.5)
.. code-block:: python
sample(LOOP_AMEN,pan=-1)
sleep(0.877)
sample(LOOP_AMEN,pan=1).. code-block:: python
sample(LOOP_AMEN,rate=0.5)
.. code-block:: python
sample(LOOP_AMEN,rate=1.5)
.. code-block:: python
sample(LOOP_AMEN,rate=-1)#back
.. code-block:: python
sample(DRUM_CYMBAL_OPEN,attack=0.01,sustain=0.3,release=0.1)
.. code-block:: python
sample(LOOP_AMEN,start=0.5,finish=0.8,rate=-0.2,attack=0.3,release=1)
Play some random notes
.. code-block:: python
import random
for i in range(5):
play(random.randrange(50, 100))
sleep(0.5).. code-block:: python
for i in range(3):
play(random.choice([C5,E5,G5]))
sleep(1)Sample slicing
.. code-block:: python
from psonic import *
number_of_pieces = 8
for i in range(16):
s = random.randrange(0,number_of_pieces)/number_of_pieces #sample starts at 0.0 and finishes at 1.0
f = s + (1.0/number_of_pieces)
sample(LOOP_AMEN,beat_stretch=2,start=s,finish=f)
sleep(2.0/number_of_pieces)An infinite loop and if
.. code-block:: python
while True:
if one_in(2):
sample(DRUM_HEAVY_KICK)
sleep(0.5)
else:
sample(DRUM_CYMBAL_CLOSED)
sleep(0.25)::
---------------------------------------------------------------------------
KeyboardInterrupt Traceback (most recent call last)
in ()
5 else:
6 sample(DRUM_CYMBAL_CLOSED)
----> 7 sleep(0.25)
/mnt/jupyter/python-sonic/psonic.py in sleep(duration)
587 :return:
588 """
--> 589 time.sleep(duration)
590 _debug('sleep', duration)
591KeyboardInterrupt:
If you want to hear more than one sound at a time, use Threads.
.. code-block:: python
import random
from psonic import *
from threading import Thread
def bass_sound():
c = chord(E3, MAJOR7)
while True:
use_synth(PROPHET)
play(random.choice(c), release=0.6)
sleep(0.5)
def snare_sound():
while True:
sample(ELEC_SNARE)
sleep(1)
bass_thread = Thread(target=bass_sound)
snare_thread = Thread(target=snare_sound)
bass_thread.start()
snare_thread.start()
while True:
pass::
---------------------------------------------------------------------------
KeyboardInterrupt Traceback (most recent call last)
in
22
23 while True:
---> 24 pass
KeyboardInterrupt:
Every function *bass_sound* and *snare_sound* have its own thread. Your
can hear them running... code-block:: python
from psonic import *
from threading import Thread, Condition
from random import choice
def random_riff(condition):
use_synth(PROPHET)
sc = scale(E3, MINOR)
while True:
s = random.choice([0.125,0.25,0.5])
with condition:
condition.wait() #Wait for message
for i in range(8):
r = random.choice([0.125, 0.25, 1, 2])
n = random.choice(sc)
co = random.randint(30,100)
play(n, release = r, cutoff = co)
sleep(s)
def drums(condition):
while True:
with condition:
condition.notifyAll() #Message to threads
for i in range(16):
r = random.randrange(1,10)
sample(DRUM_BASS_HARD, rate=r)
sleep(0.125)
condition = Condition()
random_riff_thread = Thread(name='consumer1', target=random_riff, args=(condition,))
drums_thread = Thread(name='producer', target=drums, args=(condition,))
random_riff_thread.start()
drums_thread.start()
input("Press Enter to continue...").. parsed-literal::
Press Enter to continue...
.. parsed-literal::
''
To synchronize the thread, so that they play a note at the same time,
you can use *Condition*. One function sends a message with
*condition.notifyAll* the other waits until the message comes
*condition.wait*.More simple with decorator \_\_@in_thread_\_
.. code-block:: python
from psonic import *
from random import choice
tick = Message()
@in_thread
def random_riff():
use_synth(PROPHET)
sc = scale(E3, MINOR)
while True:
s = random.choice([0.125,0.25,0.5])
tick.sync()
for i in range(8):
r = random.choice([0.125, 0.25, 1, 2])
n = random.choice(sc)
co = random.randint(30,100)
play(n, release = r, cutoff = co)
sleep(s)
@in_thread
def drums():
while True:
tick.cue()
for i in range(16):
r = random.randrange(1,10)
sample(DRUM_BASS_HARD, rate=r)
sleep(0.125)
random_riff()
drums()
input("Press Enter to continue...").. parsed-literal::
Press Enter to continue...
.. code-block:: python
from psonic import *
tick = Message()
@in_thread
def metronom():
while True:
tick.cue()
sleep(1)
@in_thread
def instrument():
while True:
tick.sync()
sample(DRUM_HEAVY_KICK)
metronom()
instrument()
while True:
passPlay a list of notes
.. code-block:: python
from psonic import *
play ([64, 67, 71], amp = 0.3)
sleep(1)
play ([E4, G4, B4])
sleep(1)Play chords
.. code-block:: python
play(chord(E4, MINOR))
sleep(1)
play(chord(E4, MAJOR))
sleep(1)
play(chord(E4, MINOR7))
sleep(1)
play(chord(E4, DOM7))
sleep(1)Play arpeggios
.. code-block:: python
play_pattern( chord(E4, 'm7'))
play_pattern_timed( chord(E4, 'm7'), 0.25)
play_pattern_timed(chord(E4, 'dim'), [0.25, 0.5])Play scales
.. code-block:: python
play_pattern_timed(scale(C3, MAJOR), 0.125, release = 0.1)
play_pattern_timed(scale(C3, MAJOR, num_octaves = 2), 0.125, release = 0.1)
play_pattern_timed(scale(C3, MAJOR_PENTATONIC, num_octaves = 2), 0.125, release = 0.1)The function *scale* returns a list with all notes of a scale. So you
can use list methodes or functions. For example to play arpeggios
descending or shuffeld... code-block:: python
import random
from psonic import *
s = scale(C3, MAJOR)
s.. parsed-literal::
[48, 50, 52, 53, 55, 57, 59, 60]
.. code-block:: python
s.reverse()
.. code-block:: python
play_pattern_timed(s, 0.125, release = 0.1)
random.shuffle(s)
play_pattern_timed(s, 0.125, release = 0.1)Live Loop
~~~~~~~~~One of the best in SONIC PI is the *Live Loop*. While a loop is playing
music you can change it and hear the change. Let’s try it in Python,
too... code-block:: python
from psonic import *
from threading import Thread
def my_loop():
play(60)
sleep(1)
def looper():
while True:
my_loop()
looper_thread = Thread(name='looper', target=looper)
looper_thread.start()
input("Press Enter to continue...").. parsed-literal::
Press Enter to continue...Y
.. parsed-literal::
'Y'
Now change the function *my_loop* und you can hear it.
.. code-block:: python
def my_loop():
use_synth(TB303)
play (60, release= 0.3)
sleep (0.25).. code-block:: python
def my_loop():
use_synth(TB303)
play (chord(E3, MINOR), release= 0.3)
sleep(0.5).. code-block:: python
def my_loop():
use_synth(TB303)
sample(DRUM_BASS_HARD, rate = random.uniform(0.5, 2))
play(random.choice(chord(E3, MINOR)), release= 0.2, cutoff=random.randrange(60, 130))
sleep(0.25)To stop the sound you have to end the kernel. In IPython with Kernel –>
RestartNow with two live loops which are synch.
.. code-block:: python
from psonic import *
from threading import Thread, Condition
from random import choice
def loop_foo():
play (E4, release = 0.5)
sleep (0.5)
def loop_bar():
sample (DRUM_SNARE_SOFT)
sleep (1)
def live_loop_1(condition):
while True:
with condition:
condition.notifyAll() #Message to threads
loop_foo()
def live_loop_2(condition):
while True:
with condition:
condition.wait() #Wait for message
loop_bar()
condition = Condition()
live_thread_1 = Thread(name='producer', target=live_loop_1, args=(condition,))
live_thread_2 = Thread(name='consumer1', target=live_loop_2, args=(condition,))
live_thread_1.start()
live_thread_2.start()
input("Press Enter to continue...").. parsed-literal::
Press Enter to continue...y
.. parsed-literal::
'y'
.. code-block:: python
def loop_foo():
play (A4, release = 0.5)
sleep (0.5).. code-block:: python
def loop_bar():
sample (DRUM_HEAVY_KICK)
sleep (0.125)If would be nice if we can stop the loop with a simple command. With
stop event it works... code-block:: python
from psonic import *
from threading import Thread, Condition, Event
def loop_foo():
play (E4, release = 0.5)
sleep (0.5)
def loop_bar():
sample (DRUM_SNARE_SOFT)
sleep (1)
def live_loop_1(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.notifyAll() #Message to threads
loop_foo()
def live_loop_2(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.wait() #Wait for message
loop_bar()
condition = Condition()
stop_event = Event()
live_thread_1 = Thread(name='producer', target=live_loop_1, args=(condition,stop_event))
live_thread_2 = Thread(name='consumer1', target=live_loop_2, args=(condition,stop_event))
live_thread_1.start()
live_thread_2.start()
input("Press Enter to continue...").. parsed-literal::
Press Enter to continue...y
.. parsed-literal::
'y'
.. code-block:: python
stop_event.set()
More complex live loops
.. code-block:: python
sc = Ring(scale(E3, MINOR_PENTATONIC))
def loop_foo():
play (next(sc), release= 0.1)
sleep (0.125)
sc2 = Ring(scale(E3,MINOR_PENTATONIC,num_octaves=2))
def loop_bar():
use_synth(DSAW)
play (next(sc2), release= 0.25)
sleep (0.25)Now a simple structure with four live loops
.. code-block:: python
import random
from psonic import *
from threading import Thread, Condition, Event
def live_1():
pass
def live_2():
pass
def live_3():
pass
def live_4():
pass
def live_loop_1(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.notifyAll() #Message to threads
live_1()
def live_loop_2(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.wait() #Wait for message
live_2()
def live_loop_3(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.wait() #Wait for message
live_3()
def live_loop_4(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.wait() #Wait for message
live_4()
condition = Condition()
stop_event = Event()
live_thread_1 = Thread(name='producer', target=live_loop_1, args=(condition,stop_event))
live_thread_2 = Thread(name='consumer1', target=live_loop_2, args=(condition,stop_event))
live_thread_3 = Thread(name='consumer2', target=live_loop_3, args=(condition,stop_event))
live_thread_4 = Thread(name='consumer3', target=live_loop_3, args=(condition,stop_event))
live_thread_1.start()
live_thread_2.start()
live_thread_3.start()
live_thread_4.start()
input("Press Enter to continue...").. parsed-literal::
Press Enter to continue...y
.. parsed-literal::
'y'
After starting the loops you can change them
.. code-block:: python
def live_1():
sample(BD_HAUS,amp=2)
sleep(0.5)
pass.. code-block:: python
def live_2():
#sample(AMBI_CHOIR, rate=0.4)
#sleep(1)
pass.. code-block:: python
def live_3():
use_synth(TB303)
play(E2, release=4,cutoff=120,cutoff_attack=1)
sleep(4).. code-block:: python
def live_4():
notes = scale(E3, MINOR_PENTATONIC, num_octaves=2)
for i in range(8):
play(random.choice(notes),release=0.1,amp=1.5)
sleep(0.125)And stop.
.. code-block:: python
stop_event.set()
Creating Sound
~~~~~~~~~~~~~~.. code-block:: python
from psonic import *
synth(SINE, note=D4)
synth(SQUARE, note=D4)
synth(TRI, note=D4, amp=0.4).. code-block:: python
detune = 0.7
synth(SQUARE, note = E4)
synth(SQUARE, note = E4+detune).. code-block:: python
detune=0.1 # Amplitude shaping
synth(SQUARE, note = E2, release = 2)
synth(SQUARE, note = E2+detune, amp = 2, release = 2)
synth(GNOISE, release = 2, amp = 1, cutoff = 60)
synth(GNOISE, release = 0.5, amp = 1, cutoff = 100)
synth(NOISE, release = 0.2, amp = 1, cutoff = 90)Next Step
~~~~~~~~~Using FX *Not implemented yet*
.. code-block:: python
from psonic import *
with Fx(SLICER):
synth(PROPHET,note=E2,release=8,cutoff=80)
synth(PROPHET,note=E2+4,release=8,cutoff=80).. code-block:: python
with Fx(SLICER, phase=0.125, probability=0.6,prob_pos=1):
synth(TB303, note=E2, cutoff_attack=8, release=8)
synth(TB303, note=E3, cutoff_attack=4, release=8)
synth(TB303, note=E4, cutoff_attack=2, release=8)OSC Communication (Sonic Pi Ver. 3.x or better)
-----------------------------------------------In Sonic Pi version 3 or better you can work with messages.
.. code-block:: python
from psonic import *
First you need a programm in the Sonic Pi server that receives messages.
You can write it in th GUI or send one with Python... code-block:: python
run("""live_loop :foo do
use_real_time
a, b, c = sync "/osc*/trigger/prophet"
synth :prophet, note: a, cutoff: b, sustain: c
end """)Now send a message to Sonic Pi.
.. code-block:: python
send_message('/trigger/prophet', 70, 100, 8)
.. code-block:: python
stop()
Recording
---------With python-sonic you can record wave files.
.. code-block:: python
from psonic import *
.. code-block:: python
# start recording
start_recording()
play(chord(E4, MINOR))
sleep(1)
play(chord(E4, MAJOR))
sleep(1)
play(chord(E4, MINOR7))
sleep(1)
play(chord(E4, DOM7))
sleep(1).. code-block:: python
# stop recording
stop_recording.. parsed-literal::
.. code-block:: python
# save file
save_recording('/Volumes/jupyter/python-sonic/test.wav')More Examples
-------------.. code-block:: python
from psonic import *
.. code-block:: python
#Inspired by Steve Reich Clapping Music
clapping = [1, 1, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0]
for i in range(13):
for j in range(4):
for k in range(12):
if clapping[k] ==1 : sample(DRUM_SNARE_SOFT,pan=-0.5)
if clapping[(i+k)%12] == 1: sample(DRUM_HEAVY_KICK,pan=0.5)
sleep (0.25)Projects that use Python-Sonic
------------------------------Raspberry Pi sonic-track.py a Sonic-pi Motion Track Demo
https://github.com/pageauc/sonic-trackSources
-------Joe Armstrong: Connecting Erlang to the Sonic Pi
http://joearms.github.io/2015/01/05/Connecting-Erlang-to-Sonic-Pi.htmlJoe Armstrong: Controlling Sound with OSC Messages
http://joearms.github.io/2016/01/29/Controlling-Sound-with-OSC-Messages.html..