An open API service indexing awesome lists of open source software.

https://github.com/gkvoelkl/python-sonic

Programming Music with Python, Sonic Pi and Supercollider
https://github.com/gkvoelkl/python-sonic

Last synced: about 2 months ago
JSON representation

Programming Music with Python, Sonic Pi and Supercollider

Awesome Lists containing this project

README

        

python-sonic - Programming Music with Python, Sonic Pi or Supercollider
=======================================================================

Python-Sonic is a simple Python interface for Sonic Pi, which is a real
great music software created by Sam Aaron (http://sonic-pi.net).

At the moment Python-Sonic works with Sonic Pi. It is planned, that it
will work with Supercollider, too.

This version supports Sonic Pi versions > 4 when OSC run-code security
was added.

If you like it, use it. If you have some suggestions, tell me
([email protected]).

Installation
------------

- First you need Python 3 (https://www.python.org, ) - Python 3.5
should work, because it’s the development environment
- Then Sonic Pi (https://sonic-pi.net) - That makes the sound
- Modul python-osc (https://pypi.python.org/pypi/python-osc) -
Connection between Python and Sonic Pi Server
- Add the module `python-sonic` - simply copy the source, or try `pip install python-sonic` That should work.

For local development you might want to locally install using

$ pip install -e .

Limitations
-----------

- You have to start *Sonic Pi* first before you can use it with
python-sonic
- Only the notes from C2 to C6

Changelog
---------

+--------+-------------------------------------------------------------+
| V | |
| ersion | |
+========+=============================================================+
| 0.2.0 | Some changes for Sonic Pi 2.11. Simpler multi-threading |
| | with decorator *@in_thread*. Messaging with *cue* and |
| | *sync*. |
+--------+-------------------------------------------------------------+
| 0.3.0 | OSC Communication |
+--------+-------------------------------------------------------------+
| 0.3.1. | Update, sort and duration of samples |
+--------+-------------------------------------------------------------+
| 0.3.2. | Restructured |
+--------+-------------------------------------------------------------+
| 0.4.0 | Changes communication ports and recording |
+--------+-------------------------------------------------------------+
| 0.4.4 | Enables GUI Token |
+--------+-------------------------------------------------------------+

Communication
-------------

The API *python-sonic* communications with *Sonic Pi* over UDP and two
ports. One port is an internal *Sonic Pi* GUI port and the second is the
external OSC cue port.

For >v4 a Token is needed to communicate with Sonic Pi. This token is generated
randomly at runtime when Sonic-Pi is started. The Token is extracted from the sonic-pi log files.
Similarly, the GUI udp port is now randomised at start and must be read from the log file too.
In order to play notes (and not just send OSC cues), a connection must be made to the GUI udp port
using the Token as the first argument in the message. The Token is automatically used on send.

.. code-block:: python

from psonic import *
set_server_parameter('127.0.0.1', -2005799440, 30129, 4560)

These values are found from the file `~/.sonic-pi/log/spider.log`
::
Sonic Pi Spider Server booting...
The time is 2023-10-01 11:01:41 +0100
Using primary protocol: udp
Detecting port numbers...
Ports: {:server_port=>30129, :gui_port=>30130, :scsynth_port=>30131, :scsynth_send_port=>30131, :osc_cues_port=>4560, :tau_port=>30132, :listen_to_tau_port=>30136}
Token: -2005799440
Opening UDP Server to listen to GUI on port: 30129
Spider - Pulling in modules...
Spider - Starting Runtime Server
...

This can be automated by using the function `set_server_parameter_from_log`

.. code-block:: python

from psonic import *
set_server_parameter_from_log('127.0.0.1')
set_server_parameter_from_log('127.0.0.1', "path-to-log-file")

Note if the `set_server_parameter` functions are not used, a default connection is created which will not work.

There is a simple example file `psonic_example.py` which you can run to check that things work. First open sonic-pi, then run the following:

$ python psonic_example.py

and a note should be played.

Examples
--------

Many of the examples are inspired from the help menu in *Sonic Pi*.

.. code-block:: python

from psonic import *

The first sound

.. code-block:: python

play(70) #play MIDI note 70

Some more notes

.. code-block:: python

play(72)
sleep(1)
play(75)
sleep(1)
play(79)

In more tratitional music notation

.. code-block:: python

play(C5)
sleep(0.5)
play(D5)
sleep(0.5)
play(G5)

Play sharp notes like *F#* or dimished ones like *Eb*

.. code-block:: python

play(Fs5)
sleep(0.5)
play(Eb5)

Play louder (parameter amp) or from a different direction (parameter
pan)

.. code-block:: python

play(72,amp=2)
sleep(0.5)
play(74,pan=-1) #left

Different synthesizer sounds

.. code-block:: python

use_synth(SAW)
play(38)
sleep(0.25)
play(50)
sleep(0.5)
use_synth(PROPHET)
play(57)
sleep(0.25)

ADSR *(Attack, Decay, Sustain and Release)* Envelope

.. code-block:: python

play (60, attack=0.5, decay=1, sustain_level=0.4, sustain=2, release=0.5)
sleep(4)

Play some samples

.. code-block:: python

sample(AMBI_LUNAR_LAND, amp=0.5)

.. code-block:: python

sample(LOOP_AMEN,pan=-1)
sleep(0.877)
sample(LOOP_AMEN,pan=1)

.. code-block:: python

sample(LOOP_AMEN,rate=0.5)

.. code-block:: python

sample(LOOP_AMEN,rate=1.5)

.. code-block:: python

sample(LOOP_AMEN,rate=-1)#back

.. code-block:: python

sample(DRUM_CYMBAL_OPEN,attack=0.01,sustain=0.3,release=0.1)

.. code-block:: python

sample(LOOP_AMEN,start=0.5,finish=0.8,rate=-0.2,attack=0.3,release=1)

Play some random notes

.. code-block:: python

import random

for i in range(5):
play(random.randrange(50, 100))
sleep(0.5)

.. code-block:: python

for i in range(3):
play(random.choice([C5,E5,G5]))
sleep(1)

Sample slicing

.. code-block:: python

from psonic import *

number_of_pieces = 8

for i in range(16):
s = random.randrange(0,number_of_pieces)/number_of_pieces #sample starts at 0.0 and finishes at 1.0
f = s + (1.0/number_of_pieces)
sample(LOOP_AMEN,beat_stretch=2,start=s,finish=f)
sleep(2.0/number_of_pieces)

An infinite loop and if

.. code-block:: python

while True:
if one_in(2):
sample(DRUM_HEAVY_KICK)
sleep(0.5)
else:
sample(DRUM_CYMBAL_CLOSED)
sleep(0.25)

::

---------------------------------------------------------------------------

KeyboardInterrupt Traceback (most recent call last)

in ()
5 else:
6 sample(DRUM_CYMBAL_CLOSED)
----> 7 sleep(0.25)

/mnt/jupyter/python-sonic/psonic.py in sleep(duration)
587 :return:
588 """
--> 589 time.sleep(duration)
590 _debug('sleep', duration)
591

KeyboardInterrupt:

If you want to hear more than one sound at a time, use Threads.

.. code-block:: python

import random
from psonic import *
from threading import Thread

def bass_sound():
c = chord(E3, MAJOR7)
while True:
use_synth(PROPHET)
play(random.choice(c), release=0.6)
sleep(0.5)

def snare_sound():
while True:
sample(ELEC_SNARE)
sleep(1)

bass_thread = Thread(target=bass_sound)
snare_thread = Thread(target=snare_sound)

bass_thread.start()
snare_thread.start()

while True:
pass

::

---------------------------------------------------------------------------

KeyboardInterrupt Traceback (most recent call last)

in
22
23 while True:
---> 24 pass

KeyboardInterrupt:

Every function *bass_sound* and *snare_sound* have its own thread. Your
can hear them running.

.. code-block:: python

from psonic import *
from threading import Thread, Condition
from random import choice

def random_riff(condition):
use_synth(PROPHET)
sc = scale(E3, MINOR)
while True:
s = random.choice([0.125,0.25,0.5])
with condition:
condition.wait() #Wait for message
for i in range(8):
r = random.choice([0.125, 0.25, 1, 2])
n = random.choice(sc)
co = random.randint(30,100)
play(n, release = r, cutoff = co)
sleep(s)

def drums(condition):
while True:
with condition:
condition.notifyAll() #Message to threads
for i in range(16):
r = random.randrange(1,10)
sample(DRUM_BASS_HARD, rate=r)
sleep(0.125)

condition = Condition()
random_riff_thread = Thread(name='consumer1', target=random_riff, args=(condition,))
drums_thread = Thread(name='producer', target=drums, args=(condition,))

random_riff_thread.start()
drums_thread.start()

input("Press Enter to continue...")

.. parsed-literal::

Press Enter to continue...

.. parsed-literal::

''

To synchronize the thread, so that they play a note at the same time,
you can use *Condition*. One function sends a message with
*condition.notifyAll* the other waits until the message comes
*condition.wait*.

More simple with decorator \_\_@in_thread_\_

.. code-block:: python

from psonic import *
from random import choice

tick = Message()

@in_thread
def random_riff():
use_synth(PROPHET)
sc = scale(E3, MINOR)
while True:
s = random.choice([0.125,0.25,0.5])
tick.sync()
for i in range(8):
r = random.choice([0.125, 0.25, 1, 2])
n = random.choice(sc)
co = random.randint(30,100)
play(n, release = r, cutoff = co)
sleep(s)

@in_thread
def drums():
while True:
tick.cue()
for i in range(16):
r = random.randrange(1,10)
sample(DRUM_BASS_HARD, rate=r)
sleep(0.125)

random_riff()
drums()

input("Press Enter to continue...")

.. parsed-literal::

Press Enter to continue...

.. code-block:: python

from psonic import *

tick = Message()

@in_thread
def metronom():
while True:
tick.cue()
sleep(1)

@in_thread
def instrument():
while True:
tick.sync()
sample(DRUM_HEAVY_KICK)

metronom()
instrument()

while True:
pass

Play a list of notes

.. code-block:: python

from psonic import *

play ([64, 67, 71], amp = 0.3)
sleep(1)
play ([E4, G4, B4])
sleep(1)

Play chords

.. code-block:: python

play(chord(E4, MINOR))
sleep(1)
play(chord(E4, MAJOR))
sleep(1)
play(chord(E4, MINOR7))
sleep(1)
play(chord(E4, DOM7))
sleep(1)

Play arpeggios

.. code-block:: python

play_pattern( chord(E4, 'm7'))
play_pattern_timed( chord(E4, 'm7'), 0.25)
play_pattern_timed(chord(E4, 'dim'), [0.25, 0.5])

Play scales

.. code-block:: python

play_pattern_timed(scale(C3, MAJOR), 0.125, release = 0.1)
play_pattern_timed(scale(C3, MAJOR, num_octaves = 2), 0.125, release = 0.1)
play_pattern_timed(scale(C3, MAJOR_PENTATONIC, num_octaves = 2), 0.125, release = 0.1)

The function *scale* returns a list with all notes of a scale. So you
can use list methodes or functions. For example to play arpeggios
descending or shuffeld.

.. code-block:: python

import random
from psonic import *

s = scale(C3, MAJOR)
s

.. parsed-literal::

[48, 50, 52, 53, 55, 57, 59, 60]

.. code-block:: python

s.reverse()

.. code-block:: python


play_pattern_timed(s, 0.125, release = 0.1)
random.shuffle(s)
play_pattern_timed(s, 0.125, release = 0.1)

Live Loop
~~~~~~~~~

One of the best in SONIC PI is the *Live Loop*. While a loop is playing
music you can change it and hear the change. Let’s try it in Python,
too.

.. code-block:: python

from psonic import *
from threading import Thread

def my_loop():
play(60)
sleep(1)

def looper():
while True:
my_loop()

looper_thread = Thread(name='looper', target=looper)

looper_thread.start()

input("Press Enter to continue...")

.. parsed-literal::

Press Enter to continue...Y

.. parsed-literal::

'Y'

Now change the function *my_loop* und you can hear it.

.. code-block:: python

def my_loop():
use_synth(TB303)
play (60, release= 0.3)
sleep (0.25)

.. code-block:: python

def my_loop():
use_synth(TB303)
play (chord(E3, MINOR), release= 0.3)
sleep(0.5)

.. code-block:: python

def my_loop():
use_synth(TB303)
sample(DRUM_BASS_HARD, rate = random.uniform(0.5, 2))
play(random.choice(chord(E3, MINOR)), release= 0.2, cutoff=random.randrange(60, 130))
sleep(0.25)

To stop the sound you have to end the kernel. In IPython with Kernel –>
Restart

Now with two live loops which are synch.

.. code-block:: python

from psonic import *
from threading import Thread, Condition
from random import choice

def loop_foo():
play (E4, release = 0.5)
sleep (0.5)


def loop_bar():
sample (DRUM_SNARE_SOFT)
sleep (1)


def live_loop_1(condition):
while True:
with condition:
condition.notifyAll() #Message to threads
loop_foo()

def live_loop_2(condition):
while True:
with condition:
condition.wait() #Wait for message
loop_bar()

condition = Condition()
live_thread_1 = Thread(name='producer', target=live_loop_1, args=(condition,))
live_thread_2 = Thread(name='consumer1', target=live_loop_2, args=(condition,))

live_thread_1.start()
live_thread_2.start()

input("Press Enter to continue...")

.. parsed-literal::

Press Enter to continue...y

.. parsed-literal::

'y'

.. code-block:: python

def loop_foo():
play (A4, release = 0.5)
sleep (0.5)

.. code-block:: python

def loop_bar():
sample (DRUM_HEAVY_KICK)
sleep (0.125)

If would be nice if we can stop the loop with a simple command. With
stop event it works.

.. code-block:: python

from psonic import *
from threading import Thread, Condition, Event

def loop_foo():
play (E4, release = 0.5)
sleep (0.5)


def loop_bar():
sample (DRUM_SNARE_SOFT)
sleep (1)


def live_loop_1(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.notifyAll() #Message to threads
loop_foo()

def live_loop_2(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.wait() #Wait for message
loop_bar()



condition = Condition()
stop_event = Event()
live_thread_1 = Thread(name='producer', target=live_loop_1, args=(condition,stop_event))
live_thread_2 = Thread(name='consumer1', target=live_loop_2, args=(condition,stop_event))


live_thread_1.start()
live_thread_2.start()

input("Press Enter to continue...")

.. parsed-literal::

Press Enter to continue...y

.. parsed-literal::

'y'

.. code-block:: python

stop_event.set()

More complex live loops

.. code-block:: python

sc = Ring(scale(E3, MINOR_PENTATONIC))

def loop_foo():
play (next(sc), release= 0.1)
sleep (0.125)

sc2 = Ring(scale(E3,MINOR_PENTATONIC,num_octaves=2))

def loop_bar():
use_synth(DSAW)
play (next(sc2), release= 0.25)
sleep (0.25)

Now a simple structure with four live loops

.. code-block:: python

import random
from psonic import *
from threading import Thread, Condition, Event

def live_1():
pass

def live_2():
pass

def live_3():
pass

def live_4():
pass

def live_loop_1(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.notifyAll() #Message to threads
live_1()

def live_loop_2(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.wait() #Wait for message
live_2()

def live_loop_3(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.wait() #Wait for message
live_3()

def live_loop_4(condition,stop_event):
while not stop_event.is_set():
with condition:
condition.wait() #Wait for message
live_4()

condition = Condition()
stop_event = Event()
live_thread_1 = Thread(name='producer', target=live_loop_1, args=(condition,stop_event))
live_thread_2 = Thread(name='consumer1', target=live_loop_2, args=(condition,stop_event))
live_thread_3 = Thread(name='consumer2', target=live_loop_3, args=(condition,stop_event))
live_thread_4 = Thread(name='consumer3', target=live_loop_3, args=(condition,stop_event))

live_thread_1.start()
live_thread_2.start()
live_thread_3.start()
live_thread_4.start()

input("Press Enter to continue...")

.. parsed-literal::

Press Enter to continue...y

.. parsed-literal::

'y'

After starting the loops you can change them

.. code-block:: python

def live_1():
sample(BD_HAUS,amp=2)
sleep(0.5)
pass

.. code-block:: python

def live_2():
#sample(AMBI_CHOIR, rate=0.4)
#sleep(1)
pass

.. code-block:: python

def live_3():
use_synth(TB303)
play(E2, release=4,cutoff=120,cutoff_attack=1)
sleep(4)

.. code-block:: python

def live_4():
notes = scale(E3, MINOR_PENTATONIC, num_octaves=2)
for i in range(8):
play(random.choice(notes),release=0.1,amp=1.5)
sleep(0.125)

And stop.

.. code-block:: python

stop_event.set()

Creating Sound
~~~~~~~~~~~~~~

.. code-block:: python

from psonic import *

synth(SINE, note=D4)
synth(SQUARE, note=D4)
synth(TRI, note=D4, amp=0.4)

.. code-block:: python

detune = 0.7
synth(SQUARE, note = E4)
synth(SQUARE, note = E4+detune)

.. code-block:: python

detune=0.1 # Amplitude shaping
synth(SQUARE, note = E2, release = 2)
synth(SQUARE, note = E2+detune, amp = 2, release = 2)
synth(GNOISE, release = 2, amp = 1, cutoff = 60)
synth(GNOISE, release = 0.5, amp = 1, cutoff = 100)
synth(NOISE, release = 0.2, amp = 1, cutoff = 90)

Next Step
~~~~~~~~~

Using FX *Not implemented yet*

.. code-block:: python

from psonic import *

with Fx(SLICER):
synth(PROPHET,note=E2,release=8,cutoff=80)
synth(PROPHET,note=E2+4,release=8,cutoff=80)

.. code-block:: python

with Fx(SLICER, phase=0.125, probability=0.6,prob_pos=1):
synth(TB303, note=E2, cutoff_attack=8, release=8)
synth(TB303, note=E3, cutoff_attack=4, release=8)
synth(TB303, note=E4, cutoff_attack=2, release=8)

OSC Communication (Sonic Pi Ver. 3.x or better)
-----------------------------------------------

In Sonic Pi version 3 or better you can work with messages.

.. code-block:: python

from psonic import *

First you need a programm in the Sonic Pi server that receives messages.
You can write it in th GUI or send one with Python.

.. code-block:: python

run("""live_loop :foo do
use_real_time
a, b, c = sync "/osc*/trigger/prophet"
synth :prophet, note: a, cutoff: b, sustain: c
end """)

Now send a message to Sonic Pi.

.. code-block:: python

send_message('/trigger/prophet', 70, 100, 8)

.. code-block:: python

stop()

Recording
---------

With python-sonic you can record wave files.

.. code-block:: python

from psonic import *

.. code-block:: python

# start recording
start_recording()

play(chord(E4, MINOR))
sleep(1)
play(chord(E4, MAJOR))
sleep(1)
play(chord(E4, MINOR7))
sleep(1)
play(chord(E4, DOM7))
sleep(1)

.. code-block:: python

# stop recording
stop_recording

.. parsed-literal::

.. code-block:: python

# save file
save_recording('/Volumes/jupyter/python-sonic/test.wav')

More Examples
-------------

.. code-block:: python

from psonic import *

.. code-block:: python

#Inspired by Steve Reich Clapping Music

clapping = [1, 1, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0]

for i in range(13):
for j in range(4):
for k in range(12):
if clapping[k] ==1 : sample(DRUM_SNARE_SOFT,pan=-0.5)
if clapping[(i+k)%12] == 1: sample(DRUM_HEAVY_KICK,pan=0.5)
sleep (0.25)

Projects that use Python-Sonic
------------------------------

Raspberry Pi sonic-track.py a Sonic-pi Motion Track Demo
https://github.com/pageauc/sonic-track

Sources
-------

Joe Armstrong: Connecting Erlang to the Sonic Pi
http://joearms.github.io/2015/01/05/Connecting-Erlang-to-Sonic-Pi.html

Joe Armstrong: Controlling Sound with OSC Messages
http://joearms.github.io/2016/01/29/Controlling-Sound-with-OSC-Messages.html

..