https://github.com/globalpolicy/pubgmobilemousehelper
Auto fire single shot weapons in PUBG Mobile PC version with recoil compensation
https://github.com/globalpolicy/pubgmobilemousehelper
anti-recoil auto fire pubg recoil
Last synced: 10 months ago
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Auto fire single shot weapons in PUBG Mobile PC version with recoil compensation
- Host: GitHub
- URL: https://github.com/globalpolicy/pubgmobilemousehelper
- Owner: globalpolicy
- License: mit
- Created: 2018-05-29T15:33:08.000Z (about 8 years ago)
- Default Branch: master
- Last Pushed: 2021-08-04T16:42:33.000Z (almost 5 years ago)
- Last Synced: 2023-06-03T12:33:27.713Z (about 3 years ago)
- Topics: anti-recoil, auto, fire, pubg, recoil
- Language: C#
- Size: 1.64 MB
- Stars: 35
- Watchers: 6
- Forks: 27
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
# PUBG Mobile PC version (Tencent emulation) mouse helper
Auto fire single shot weapons in PUBG Mobile PC version with recoil compensation.
Features :
- Hold middle mouse button/shift/ctrl/right mouse button/'v' key to auto fire single shot weapons
- Allows modulation of three different parameters :
- Vertical recoil correction (dy)
- Interval between consecutive shots
- Mouse pull delay between consecutive corrections
- Ability to save custom presets for different weapons
- Ability to set different presets according to different weapon slots - 1, 2 and 3
- Enter key switches between different presets when monitor active
- Up-down arrow keys modify the dy parameter when monitor active
- [] keys modify the shot interval parameter when monitor active
- ;' keys modify the pull delay parameter when monitor active
- F7 key to toggle recoil correction
- F6 key to toggle monitor mode
The original C code that I experimented with is available
here
My blog post for the program.
Download the program here
Quick Note : .Net Framework 4.6.1
Changes in version 3 :
- Removed dx parameter entirely - no use
- Removed built-in hardcoded presets - less clutter
- Added the option of 'V' key for firing
- Utilises multi-threading for generating clicks and moving mouse simultaneously - more efficient, robust and responsive
- Overall greater degree of granularity for tweaking the parameters to match different recoil profiles