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https://github.com/gmh-code/qwasm2

Play the Quake 2 first-person shooter engine in your browser! Supports WebGL 2 and software-rendered modes.
https://github.com/gmh-code/qwasm2

3d-game 3d-game-engine browser-fps browser-game emscripten emscripten-port first-person-game first-person-shooter fps gl4es quake-engine quake2 wasm wasm-game wasm-games webassembly webassembly-game webassembly-games webgl webgl2

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Play the Quake 2 first-person shooter engine in your browser! Supports WebGL 2 and software-rendered modes.

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README

        

# Yamagi Quake II

Yamagi Quake II is an enhanced client for id Software's Quake
II with focus on offline and coop gameplay. Both the gameplay and the graphics
are unchanged, but many bugs in the last official release were fixed and some
nice to have features like widescreen support and a modern OpenGL 3.2 renderer
were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit
clean. It works perfectly on modern processors and operating systems. Yamagi
Quake II runs on nearly all common platforms; including FreeBSD, Linux, NetBSD,
OpenBSD, Windows and macOS (experimental).

This code is built upon Icculus Quake II, which itself is based on Quake II
3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the
LICENSE file for further information.

## Documentation

Before asking any question, read through the documentation! The current
version can be found here: [doc/010_index.md](doc/010_index.md)

## Releases

The official releases (including Windows binaries) can be found at our
homepage: https://www.yamagi.org/quake2
**Unsupported** preview builds for Windows can be found at
https://deponie.yamagi.org/quake2/misc/