https://github.com/godot-extended-libraries/hydro
Hydro is a Godot Engine module which allows rigid bodies to behave realistically in water.
https://github.com/godot-extended-libraries/hydro
buoyancy godot godot-engine hydro
Last synced: 3 months ago
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Hydro is a Godot Engine module which allows rigid bodies to behave realistically in water.
- Host: GitHub
- URL: https://github.com/godot-extended-libraries/hydro
- Owner: godot-extended-libraries
- License: mit
- Created: 2020-10-10T16:39:35.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2024-12-12T04:52:31.000Z (over 1 year ago)
- Last Synced: 2025-05-19T20:07:56.476Z (about 1 year ago)
- Topics: buoyancy, godot, godot-engine, hydro
- Language: C++
- Homepage:
- Size: 5.96 MB
- Stars: 67
- Watchers: 6
- Forks: 17
- Open Issues: 6
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-v-sekai - Hydro \- Dynamic water and buoyancy - A Godot module for simulating dynamic water and buoyancy effects. (**Godot 4 Modules (C++)**)
README
# Hydro
WORK IN PROGRESS WARNING.
Hydro is a module for Godot 4.0 which allows rigid bodies to behave realistically in water.
For installation and usage instructions, read the [wiki](https://github.com/godot-extended-libraries/hydro/wiki).
To see the module in action, try out the included demo or check out the [showcase](https://github.com/godot-extended-libraries/hydro/wiki/showcase).
Looking for volunteers to help. Documentation, coding and general feedback.

## Related Topics
#hydro #buoyancy #godot-engine