https://github.com/godotengine/collada-exporter
"Better" Collada exporter for Blender, orignally developed by the Godot Engine community
https://github.com/godotengine/collada-exporter
Last synced: about 1 year ago
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"Better" Collada exporter for Blender, orignally developed by the Godot Engine community
- Host: GitHub
- URL: https://github.com/godotengine/collada-exporter
- Owner: godotengine
- License: gpl-2.0
- Created: 2016-07-10T17:09:19.000Z (almost 10 years ago)
- Default Branch: master
- Last Pushed: 2022-10-24T15:07:34.000Z (over 3 years ago)
- Last Synced: 2025-03-28T20:08:25.628Z (over 1 year ago)
- Language: Python
- Homepage: https://godotengine.org
- Size: 278 KB
- Stars: 423
- Watchers: 44
- Forks: 136
- Open Issues: 49
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
# Godot Engine's "Better" Collada exporter for Blender
Enhanced Collada exporter for [Blender](https://www.blender.org), making the
format viable for importing meshes into game engines such as
[Godot Engine](https://godotengine.org) using a libre format.
## Installation
1. Copy the `io_scene_dae` directory the location where Blender stores the
scripts/addons folder on your system (you should see other io_scene_*
folders there from other addons). Copy the entire dir and not just its
contents.
2. Go to the Blender settings and enable the "Better Collada Exporter" plugin.
3. Enjoy full-featured Collada export.
4. (optional) Copy the `godot_export_manager.py` script to the scripts/addons folder.
5. (optional) Enable the "Godot Export Manager" plugin.
If you find bugs or want to suggest improvements, please open an issue on the
upstream [GitHub repository](https://github.com/godotengine/collada-exporter).
## License
This Better Collada exporter is distributed under the terms of the GNU General
Public License, version 2 or later. See the [LICENSE.txt](/LICENSE.txt) file
for details.