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https://github.com/godotjs/godotjsexample

An example project for demonstrating the usage of GodotJS
https://github.com/godotjs/godotjsexample

example godot godotjs javascript scripting tutorial typescript

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An example project for demonstrating the usage of GodotJS

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# GodotJSExample
This project includes examples at different complexity levels, incrementally introducing and utilizing more engine features.

A prebuilt version of `Godot Editor` can be downloaded from [GodotJS-Build](https://github.com/ialex32x/GodotJS-Build/releases).

> [!NOTE]
> Run `npm i` in the project folder before opening it in godot editor.
>
> And, so far, `npx tsc` (or `npx tsc -w`) must be run on your side to make the changes to the scripts take effect, since all `.js` files are not included in this git repository.

## Snake
A simple snake game.
In this example, only a limited subset of Godot's features is utilized:
* script lifetime callbacks (_ready, _process etc.)
* resource loader
* using primitive types (float, bool, string, StringName)
* export variables

[![Snake](./raw/screenshots/snake_01.gif)](./snake/snake.ts)

## JumpyBird

Additional features used:
* Signals (connect `area_shape_entered` signal with js class member function)

[![JumpyBird](./raw/screenshots/jumpybird.gif)](./jumpybird/jumpybird_main.ts)

## Piggy

Additional features used:
* `signal_` annotation
* `onready_` annotation
* `export_` annotation

[![Piggy](./raw/screenshots/piggy.gif)](./piggy/piggy_main.ts)

## Audio Generator

This is an example originally from https://godotengine.org/asset-library/asset/526

It utilizes [ZzFXM](https://keithclark.github.io/ZzFXM/) which is written in pure javascript to play a 8bit-ish sound without audio media files.

[![AudioGenerator](./raw/screenshots/audio_generator.gif)](./jumpybaudio_generatorird/generator_demo.ts)