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https://github.com/godotsteam/multiplayerpeer
An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms.
https://github.com/godotsteam/multiplayerpeer
game-development gamedev godot godot-engine godotengine steam-api steamworks
Last synced: 20 days ago
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An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms.
- Host: GitHub
- URL: https://github.com/godotsteam/multiplayerpeer
- Owner: GodotSteam
- License: mit
- Created: 2024-09-09T19:25:58.000Z (4 months ago)
- Default Branch: main
- Last Pushed: 2024-12-25T05:41:59.000Z (21 days ago)
- Last Synced: 2024-12-25T06:24:38.419Z (21 days ago)
- Topics: game-development, gamedev, godot, godot-engine, godotengine, steam-api, steamworks
- Language: C++
- Homepage: https://godotsteam.com
- Size: 37.1 KB
- Stars: 5
- Watchers: 1
- Forks: 2
- Open Issues: 10
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
# GodotSteam MultiplayerPeer for Godot Engine 4.x | Community Edition
An ecosystem of tools for [Godot Engine](https://godotengine.org) and [Valve's Steam](https://store.steampowered.com). MultiplayerPeer bridges Godot's multiplayer nodes with Steam networking. For the Windows, Linux, and Mac platforms.Additional Flavors
---
Pre-Compiles | Plug-ins | Server | Examples
--- | --- | --- | ---
[Godot 2.x](https://github.com/GodotSteam/GodotSteam/tree/godot2) | [GDNative](https://github.com/GodotSteam/GodotSteam/tree/gdnative) | [Server 3.x](https://github.com/GodotSteam/GodotSteam-Server/tree/godot3) | [Skillet](https://github.com/GodotSteam/Skillet)
[Godot 3.x](https://github.com/GodotSteam/GodotSteam/tree/godot3) | [GDExtension](https://github.com/GodotSteam/GodotSteam/tree/gdextension) | [Server 4.x](https://github.com/GodotSteam/GodotSteam-Server/tree/godot4) | ---
[Godot 4.x](https://github.com/GodotSteam/GodotSteam/tree/godot4) | --- | [GDNative](https://github.com/GodotSteam/GodotSteam-Server/tree/gdnative) | ---
[MultiplayerPeer](https://github.com/GodotSteam/MultiplayerPeer)| --- | [GDExtension](https://github.com/GodotSteam/GodotSteam-Server/tree/gdextension) | ---Documentation
---
[Documentation is available here](https://godotsteam.com/). You can also check out the Search Help section inside Godot Engine.Feel free to chat with us or ask questions on the [GodotSteam Discord server](https://discord.gg/SJRSq6K).
Donate
---
Pull-requests are the best way to help the project out but you can also donate through [Github Sponsors](https://github.com/sponsors/Gramps)!Current Build
---
You can [download pre-compiled versions of this repo here](https://github.com/GodotSteam/MultiplayerPeer/releases).**Version 4.12 Changes**
- Changed: version bump to match Godot 4.x branch update[You can read more change-logs here](https://godotsteam.com/changelog/multiplayer_peer/).
Compatibility
---
While rare, sometimes Steamworks SDK updates will break compatilibity with older GodotSteam versions. Any compatability breaks are noted below. Newer API files (dll, so, dylib) _should_ still work for older versions.Steamworks SDK Version | GodotSteam Version
---|---
1.59 or newer | 4.6 or newer
1.58a or older | 4.5.4 or olderVersions of GodotSteam that have compatibility breaks introduced.
GodotSteam Version | Broken Compatibility
---|---
4.8 | Networking identity system removed, replaced with Steam IDs
4.9 | sendMessages returns an Array
4.11 | MP chat state constants changedKnown Issues
---
- Steam overlay will not work when running your game from the editor if you are using Forward+ as the renderer. It does work with Compatibility though. Your exported project will work perfectly fine in the Steam client, however.
- When self-compiling, **do not** use MinGW as it will cause crashes.Quick How-To
---
For complete instructions on how to build the GodotSteam MultiplayerPeer from scratch, [please refer to our documentation's 'How-To Multiplayer Peer' section.](https://godotsteam.com/howto/multiplayer_peer/) It will have the most up-to-date information.Alternatively, you can just [download the pre-compiled versions in our Releases section](https://github.com/GodotSteam/MultiplayerPeer/releases) and skip compiling it yourself!
[To start, check out our tutorial on initializing Steam.](https://godotsteam.com/tutorials/initializing/) There are additional tutorials with more in the works. You can also [check out additional Godot and Steam related videos, text, additional tools, plug-ins, etc. here.](https://godotsteam.com/tutorials/external/)
License
---
MIT license