https://github.com/gokselgoktas/sdf-ray-marching
A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline
https://github.com/gokselgoktas/sdf-ray-marching
graphics-programming ray-marching signed-distance-field unity
Last synced: 7 months ago
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A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline
- Host: GitHub
- URL: https://github.com/gokselgoktas/sdf-ray-marching
- Owner: gokselgoktas
- Created: 2016-05-22T07:24:38.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2017-06-01T22:48:29.000Z (over 8 years ago)
- Last Synced: 2023-08-02T00:36:57.593Z (over 2 years ago)
- Topics: graphics-programming, ray-marching, signed-distance-field, unity
- Language: ShaderLab
- Homepage:
- Size: 27.3 KB
- Stars: 22
- Watchers: 5
- Forks: 0
- Open Issues: 0