https://github.com/gokselgoktas/structured-volume-sampling
  
  
    A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity 
    https://github.com/gokselgoktas/structured-volume-sampling
  
density-estimation graphics-programming noise optimization ray-marching unity volume-rendering
        Last synced: 7 months ago 
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A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
- Host: GitHub
 - URL: https://github.com/gokselgoktas/structured-volume-sampling
 - Owner: gokselgoktas
 - License: mit
 - Created: 2017-01-14T17:23:27.000Z (almost 9 years ago)
 - Default Branch: master
 - Last Pushed: 2017-01-24T11:40:19.000Z (almost 9 years ago)
 - Last Synced: 2023-08-02T00:36:58.107Z (over 2 years ago)
 - Topics: density-estimation, graphics-programming, noise, optimization, ray-marching, unity, volume-rendering
 - Language: C#
 - Size: 26.4 KB
 - Stars: 31
 - Watchers: 4
 - Forks: 3
 - Open Issues: 0