https://github.com/gokselgoktas/structured-volume-sampling
A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
https://github.com/gokselgoktas/structured-volume-sampling
density-estimation graphics-programming noise optimization ray-marching unity volume-rendering
Last synced: over 1 year ago
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A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
- Host: GitHub
- URL: https://github.com/gokselgoktas/structured-volume-sampling
- Owner: gokselgoktas
- License: mit
- Created: 2017-01-14T17:23:27.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2017-01-24T11:40:19.000Z (over 9 years ago)
- Last Synced: 2023-08-02T00:36:58.107Z (almost 3 years ago)
- Topics: density-estimation, graphics-programming, noise, optimization, ray-marching, unity, volume-rendering
- Language: C#
- Size: 26.4 KB
- Stars: 31
- Watchers: 4
- Forks: 3
- Open Issues: 0