An open API service indexing awesome lists of open source software.

https://github.com/goodpie/modular_tree

Create dynamic trees in Blender 5. Fork of MTree (Modular Tree)
https://github.com/goodpie/modular_tree

3d blender blender-addon generation mtree

Last synced: 4 months ago
JSON representation

Create dynamic trees in Blender 5. Fork of MTree (Modular Tree)

Awesome Lists containing this project

README

          

# Mtree

[![Build and Release](https://github.com/GoodPie/modular_tree/actions/workflows/CD.yml/badge.svg)](https://github.com/GoodPie/modular_tree/actions/workflows/CD.yml)
[![Ruff](https://img.shields.io/endpoint?url=https://raw.githubusercontent.com/astral-sh/ruff/main/assets/badge/v2.json)](https://github.com/astral-sh/ruff)
[![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)

A procedural tree generator addon for Blender using a node-based workflow.

> **Note:** Maintained fork of [Mtree by MaximeHerpin](https://github.com/MaximeHerpin/modular_tree).

## Features

- **Quick Generate** - One-click tree generation with presets (Oak, Pine, Willow)
- **Node-based workflow** - Build trees visually by connecting nodes for full control
- **Procedural generation** - Control trunk, branches, and leaves with parameters
- **Multi-level branching** - Chain branch nodes for complex tree structures
- **Crown shapes** - 8 botanical envelope shapes (conical, spherical, flame, etc.) based on Weber & Penn
- **L-system growth** - Biologically-inspired growth simulation with apical dominance
- **Realistic physics** - Gravity, stiffness, and natural spiral patterns (phyllotaxis)
- **Leaf distribution** - Automatic leaf placement on thin branches via geometry nodes
- **Pivot Painter 2.0 export** - Export wind animation data for Unreal Engine 5
- **Non-destructive** - Adjust parameters and regenerate anytime

## Requirements

- Blender 4.3 or later

## Installation

### Blender Extensions

Find the extension on the Blender extension platform

https://extensions.blender.org/add-ons/modular-tree/

### Local Installation

1. Download the latest release for your OS from [Releases](https://github.com/GoodPie/modular_tree/releases)
2. In Blender: Edit -> Preferences -> Add-ons -> Install
3. Select the downloaded `.zip` file
4. Enable "Modular Tree" in the addon list

## Quick Start

### Quick Generate (Easiest)
1. Open the **3D View** sidebar (press `N`)
2. Select the **MTree** tab
3. Click **Generate Tree** and choose a preset (Oak, Pine, Willow, or Random)

### Node Editor (Full Control)
1. Open a **Node Editor** and select **Mtree** from the tree type dropdown
2. Add a **Tree Mesher** node (Shift+A)
3. Add a **Trunk** node and connect Tree Mesher's output to Trunk's input
4. Add a **Branches** node and connect Trunk's output to Branches' input
5. Click **Generate Tree** in the Tree Mesher node
6. (Optional) Click **Add Leaves** to distribute leaves on the tree

**Tip:** Select a Branch node and press `N` to see organized parameter sections with descriptions, plus **preset buttons** (Oak, Pine, Willow, Random) to quickly configure branch characteristics.

## Node Types

| Node | Description |
|------|-------------|
| **Tree Mesher** | Generates the final mesh; connect to Trunk |
| **Trunk** | Creates the main trunk with length, radius, and shape controls |
| **Branches** | Adds branches with density, angle, gravity, and split options |
| **Growth** | L-system style growth with apical dominance and iterations |
| **Radius Override** | Fine-tunes branch thickness along their length |
| **Random Value** | Generates random values for parameter variation |
| **Ramp** | Creates gradient values from start to end of branches |

## Customization

### Branch Parameters
Use the **Presets** section in the inspector panel (`N` key) to apply Oak, Pine, Willow, or Random configurations, or manually adjust:
- **Seed** - Controls randomization (same seed = same tree)
- **Length/Radius** - Size and thickness
- **Up Attraction/Gravity** - How branches grow relative to gravity
- **Split** - Probability and angle of branch splitting
- **Phyllotaxis** - Spiral angle between branches (137.5 is the golden angle)
- **Crown Shape** - Control tree silhouette (Cylindrical, Conical, Spherical, Flame, etc.)

### Crown Shape
Crown Shape controls branch lengths based on height, creating realistic tree silhouettes. Available in the Branch node inspector panel under "Crown Shape":

| Shape | Use Case |
|-------|----------|
| Cylindrical | Default, uniform branches |
| Conical | Pine, fir, spruce (Christmas tree) |
| Spherical | Oak, maple (round crown) |
| Hemispherical | Dome-shaped canopy |
| Flame | Cedar, cypress (pointed top) |
| Inverse Conical | Wide bottom, narrow top |

Enable **Preview in Viewport** to visualize the envelope. See [Crown Shape Guide](docs/crown_shape_guide.md) for details.

### Growth Parameters (L-system)
- **Iterations** - Number of growth cycles
- **Apical Dominance** - How much the main stem suppresses side branches
- **Grow/Split/Cut Thresholds** - Control branching behavior
- **Gravitropism** - Response to gravity direction

### Leaf Distribution
After generating a tree, click "Add Leaves" in Tree Mesher to configure:
- **Density** - Leaves per area
- **Max Radius** - Only place leaves on thin branches
- **Scale/Rotation Variation** - Natural randomness
- **Leaf Object** - Use a custom leaf mesh

### Pivot Painter 2.0 Export (UE5)

Export hierarchical wind animation data for Unreal Engine 5:

1. Generate a tree using the **Tree Mesher** node
2. In the Node Editor, add an **Export > Pivot Painter** node
3. Connect your Tree Mesher output to the Pivot Painter node
4. Set the export path and click **Export**

This creates two EXR textures and a UV2 layer compatible with Epic's
`PivotPainter2FoliageShader` material function.

See [UE5 Material Setup Guide](python_classes/pivot_painter/UE5_MATERIAL_SETUP.md)
for detailed import and material configuration instructions.

> **Note:** Currently only Unreal Engine 5 export is fully tested. I am working towards testing properly in Unity

## Development

This project uses modern Python tooling:

- **[uv](https://docs.astral.sh/uv/)** - Fast Python package manager (used in CI)
- **[Ruff](https://docs.astral.sh/ruff/)** - Fast Python linter and formatter
- **[pre-commit](https://pre-commit.com/)** - Git hooks for code quality
- **[clang-format](https://clang.llvm.org/docs/ClangFormat.html)** - C++ code formatting

To set up the development environment:

```bash
# Install pre-commit hooks (requires uv)
uvx pre-commit install
```

See [CONTRIBUTING.md](CONTRIBUTING.md) for full development setup and build instructions.

## Contributing

For detailed build instructions, architecture overview, and C++ library usage, see [CONTRIBUTING.md](CONTRIBUTING.md).

## License

- Blender addon: [GPLv3](https://www.gnu.org/licenses/gpl-3.0.en.html)
- Core library: [MIT](https://choosealicense.com/licenses/mit/)

## Credits

**Maintainer:** [GoodPie](https://github.com/GoodPie)
**Original Author:** [MaximeHerpin](https://github.com/MaximeHerpin)