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https://github.com/google-research/visu3d

3d without friction (Torch, TF, Jax, Numpy)
https://github.com/google-research/visu3d

3d nerf plotly

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3d without friction (Torch, TF, Jax, Numpy)

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README

        

# visu3d - 3D geometry made easy

[![Unittests](https://github.com/google-research/visu3d/actions/workflows/pytest_and_autopublish.yml/badge.svg)](https://github.com/google-research/visu3d/actions/workflows/pytest_and_autopublish.yml)
[![PyPI version](https://badge.fury.io/py/visu3d.svg)](https://badge.fury.io/py/visu3d)
[![Documentation Status](https://readthedocs.org/projects/visu3d/badge/?version=latest)](https://visu3d.readthedocs.io/en/latest/?badge=latest)

`visu3d` is an abstraction layer between Torch/TF/Jax/Numpy and your program.
It provides:

* Standard primitives for 3d geometry (`Ray`, `Camera`, `Transform`,...).
You can combine those standard primitives with your custom ones.
* Everything is trivially visualizable with zero boilerplate. Inspect & debug
camera poses, trajectories,...
* All primitives are
[`dataclass_array`](https://github.com/google-research/dataclass_array),
dataclasses which can be reshaped, sliced,... as if they were numpy arrays.
* Everything is extensible, you can gradually opt-in only for the features you
need, and replace any standard primitive by your custom ones.

### Core features

Everything is a `v3d.DataclassArray`: **dataclass behave like `np.array`** (with
indexing, slicing, shape manipulation, vectorization,...).

```python
# Single ray
ray = v3d.Ray(pos=[0, 0, 0], dir=[1, 1, 1])
assert rays.shape == ()

# Multiple rays batched together
rays = v3d.Ray(pos=np.zeros((B, H, W, 3)), dir=np.ones((B, H, W, 3)))
assert rays.shape == (B, H, W)

rays = rays.reshape('b h w -> b (h w)') # Native `einops` support

top_left_ray = rays[..., 0, 0] # (b, h, w) -> (b,)

rays = rays.flatten()
rays = rays[rays.norm() > 0] # Filter invalid rays
```

Everything is **visualizable interactively**

Every object has a `.fig` property for interactive visualization:

```python
rays.fig # Plot the rays
```

Display multiple objects together:

```python
v3d.make_fig([cam, rays, point_cloud])
```

Auto-plot figures with Colab magic:

```python
v3d.auto_plot_figs() # Once at the start of the Colab

cam, rays, point_cloud # Tuple auto-displayed without `v3d.make_fig` call
```

Same code seamlessly **works across Torch, Jax, TensorFlow, Numpy**.

```python
rays = rays.as_jax() # .as_tf(), as_np(), .as_jax()
assert isinstance(rays.pos, jnp.ndarray)
assert rays.xnp is jnp

rays = rays.as_torch()
assert isinstance(rays.pos, torch.Tensor)
assert rays.xnp is torch
```

With native support for auto-diff, `jax.vmap`, `jax.tree_utils`,...

### Privitives

Common primitives (`Ray`, `Camera`, `Transform`,...), so user can express
intent, instead of math.

```python
H, W = (256, 1024)
cam_spec = v3d.PinholeCamera.from_focal(
resolution=(H, W),
focal_in_px=35.,
)
cam = v3d.Camera.from_look_at(
spec=cam_spec,
pos=[5, 5, 5],
target=[0, 0, 0], # Camera looks at the scene center
)

rays = cam.rays() # Rays in world coordinates

# Project `(*shape, 3)` world coordinates into `(*shape, 2)` pixel coordinates.
px_coords = cam.px_from_world @ point_cloud
```

See [the API](https://github.com/google-research/visu3d/tree/main/visu3d/__init__.py)
for a full list of primitive.

Creating your own primitives is trivial.

Converting any dataclass to dataclass array is trivial:

* Inherit from `v3d.DataclassArray`
* Use
[`etils.array_types`](https://github.com/google/etils/blob/main/etils/array_types/README.md)
to annotate the array fields (or exlicitly use `my_field: Any =
dca.field(shape=, dtype=)` instead of `dataclasses.field`)

```python
from etils.array_types import FloatArray

class MyRay(v3d.DataclassArray):
pos: FloatArray[..., 3]
dir: FloatArray[..., 3]

rays = MyRay(pos=jnp.zeros((H, W, 3)), dir=jnp.ones((H, W, 3)))
assert rays.shape == (H, W)
```

`v3d` makes it easy to opt-in to the feature you need by implementing the
corresponding protocol.

### Documentation

The best way to get started is to try the Colab tutorials (in the
[documentation](https://visu3d.readthedocs.io/)):

* [Intro](https://visu3d.readthedocs.io/en/latest/intro.html) ([Colab](https://colab.research.google.com/github/google-research/visu3d/blob/main/docs/intro.ipynb))

* [Transform](https://visu3d.readthedocs.io/en/latest/transform.html) ([Colab](https://colab.research.google.com/github/google-research/visu3d/blob/main/docs/transform.ipynb))

* [Create your primitives](https://visu3d.readthedocs.io/en/latest/dataclass.html) ([Colab](https://colab.research.google.com/github/google-research/visu3d/blob/main/docs/dataclass.ipynb))

Installation:

```sh
pip install visu3d
```

Usage:

```python
import visu3d as v3d
```

## Installation

```sh
pip install visu3d
```

*This is not an official Google product.*