https://github.com/googleforgames/quilkin
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
https://github.com/googleforgames/quilkin
dedicated-gameservers game-development multiplayer proxy rust
Last synced: about 13 hours ago
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Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
- Host: GitHub
- URL: https://github.com/googleforgames/quilkin
- Owner: googleforgames
- License: apache-2.0
- Created: 2020-01-22T19:18:46.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2025-04-25T12:04:15.000Z (5 days ago)
- Last Synced: 2025-04-25T12:33:27.619Z (5 days ago)
- Topics: dedicated-gameservers, game-development, multiplayer, proxy, rust
- Language: Rust
- Homepage:
- Size: 102 MB
- Stars: 1,365
- Watchers: 26
- Forks: 101
- Open Issues: 68
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
- Code of conduct: code-of-conduct.md
- Codeowners: CODEOWNERS
Awesome Lists containing this project
- awesome-repositories - googleforgames/quilkin - Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and mor (Rust)
README
![]()
[](./LICENSE)
[](https://crates.io/crates/quilkin)
[](https://docs.rs/quilkin)
[](https://github.com/googleforgames/quilkin/releases)
[](https://discord.gg/mfBNZjBDnc)
[](https://twitter.com/quilkindev)Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game
servers deployments that ensures security, access control, telemetry data, metrics and more without the end user
having to custom build and integrate this functionality into their game clients and servers directly.## Announcements
* [Embark Studios: Say hi to Quilkin, an open-source UDP proxy](https://medium.com/embarkstudios/say-hi-to-quilkin-an-open-source-udp-proxy-88577c795204)
* [Google Cloud: Introducing Quilkin: open-source UDP proxies built for game server communication](https://cloud.google.com/blog/products/gaming/introducing-quilkin)## Project State
Project is currently in *beta* status, meaning that it is being actively developed, and being used in production
systems, but that the API may break and functionality may be changed or removed between releases.## Documentation
### Releases
* v0.9.0 ([guides](https://googleforgames.github.io/quilkin/v0.9.0/book/),
[api](https://googleforgames.github.io/quilkin/v0.9.0/api/quilkin/),
[macros](https://googleforgames.github.io/quilkin/v0.9.0/api/quilkin_macros/))
* v0.8.0 ([guides](https://googleforgames.github.io/quilkin/v0.8.0/book/),
[api](https://googleforgames.github.io/quilkin/v0.8.0/api/quilkin/),
[macros](https://googleforgames.github.io/quilkin/v0.8.0/api/quilkin_macros/))
* v0.7.0 ([guides](https://googleforgames.github.io/quilkin/v0.7.0/book/),
[api](https://googleforgames.github.io/quilkin/v0.7.0/api/quilkin/),
[macros](https://googleforgames.github.io/quilkin/v0.7.0/api/quilkin_macros/))
* v0.6.0 ([guides](https://googleforgames.github.io/quilkin/v0.6.0/book/),
[api](https://googleforgames.github.io/quilkin/v0.6.0/api/quilkin/),
[macros](https://googleforgames.github.io/quilkin/v0.6.0/api/quilkin_macros/))
* v0.5.0 ([guides](https://googleforgames.github.io/quilkin/v0.5.0/book/),
[api](https://googleforgames.github.io/quilkin/v0.5.0/api/quilkin/),
[macros](https://googleforgames.github.io/quilkin/v0.5.0/api/quilkin_macros/))
* v0.4.0 ([guides](https://googleforgames.github.io/quilkin/v0.4.0/book/),
[api](https://googleforgames.github.io/quilkin/v0.4.0/api/quilkin/),
[macros](https://googleforgames.github.io/quilkin/v0.4.0/api/quilkin_macros/))
* v0.3.0 ([guides](https://googleforgames.github.io/quilkin/v0.3.0/book/),
[api](https://googleforgames.github.io/quilkin/v0.3.0/api/quilkin/),
[macros](https://googleforgames.github.io/quilkin/v0.3.0/api/quilkin_macros/))
* v0.2.0 ([guides](https://googleforgames.github.io/quilkin/v0.2.0/book/),
[api](https://googleforgames.github.io/quilkin/v0.2.0/api/quilkin/),
[macros](https://googleforgames.github.io/quilkin/v0.2.0/api/quilkin_macros/))
* v0.1.0 ([guides](https://github.com/googleforgames/quilkin/blob/v0.1.0/README.md#usage),
[api](https://docs.rs/quilkin/0.1.0/quilkin/), [macros](https://docs.rs/quilkin-macros/0.1.0/quilkin_macros/)).### Development
> This documentation is for the development version of Quilkin, currently active on the `main` branch. To view the
> documentation for a specific release, click on the appropriate release documentation link above.* [Guide](https://googleforgames.github.io/quilkin/main/book/)
* [Api](https://googleforgames.github.io/quilkin/main/api/quilkin/)
* [Macros](https://googleforgames.github.io/quilkin/main/api/quilkin_macros/)## Code of Conduct
Participation in this project comes under the [Contributor Covenant Code of Conduct](code-of-conduct.md)
## Development and Contribution
Please read the [contributing](CONTRIBUTING.md) guide for directions on writing code and submitting Pull Requests.
Quilkin is in active development - we would love your help in shaping its future!
## Community
There are lots of ways to engage with the Quilkin community:
* Here on [Github](https://github.com/googleforgames/quilkin) via
[issues](https://github.com/googleforgames/quilkin/issues) and
[pull requests](https://github.com/googleforgames/quilkin/pulls).
* Join our [mailing list](https://groups.google.com/forum/#!forum/quilkin-discuss), which also gives you access to
our continuous integration builds.
* Join our [Discord chat server](https://discord.gg/mfBNZjBDnc).
* Follow up on [Twitter](https://twitter.com/quilkindev).
* Join our monthly community meetings ([webcal](https://calendar.google.com/calendar/embed?src=c_9mgnkieltlphoijg5uio0g6a14%40group.calendar.google.com&ctz=America%2FLos_Angeles),
[ical](https://calendar.google.com/calendar/ical/c_9mgnkieltlphoijg5uio0g6a14%40group.calendar.google.com/public/basic.ics),
[recordings](https://www.youtube.com/playlist?list=PLhkWKwFGACw1oG-qbKQZBlAKAfuG_XpTd)).## Credits
Many concepts and architectural decisions were inspired by [Envoy Proxy](https://www.envoyproxy.io/).
Huge thanks to that team for the inspiration they provided with all their hard work.## Companies using Quilkin
[
](https://www.embark-studios.com/)
## Licence
Apache 2.0
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