https://github.com/gossiperloturot/naive-surface-nets
Naive Surface Nets implementation created with rust and unity
https://github.com/gossiperloturot/naive-surface-nets
rust unity
Last synced: about 2 months ago
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Naive Surface Nets implementation created with rust and unity
- Host: GitHub
- URL: https://github.com/gossiperloturot/naive-surface-nets
- Owner: GossiperLoturot
- License: mit
- Created: 2022-12-05T00:41:14.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2023-06-14T14:58:07.000Z (about 3 years ago)
- Last Synced: 2025-01-07T16:26:47.594Z (over 1 year ago)
- Topics: rust, unity
- Language: Rust
- Homepage:
- Size: 1.52 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README


# Naive Surface Nets in Unity (Rust implementation)

Rust language implementation of Naive Surface Nets which is runnable in Unity.
Naive Surface Nets is one of the algorithms that generate polygons based on voxel data.
# Example
/example/Sculpt is an example Unity project using Naive Surface Nets.
For platform other than windows, you must replace naive_surface_nets.dll.
If you get pre-build unity application, download from [here](https://github.com/GossiperLoturot/naive-surface-nets/releases).
# Reference
- https://github.com/mikolalysenko/mikolalysenko.github.com/blob/master/Isosurface/js/surfacenets.js