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https://github.com/gossiperloturot/naive-surface-nets

Naive Surface Nets implementation created with rust and unity
https://github.com/gossiperloturot/naive-surface-nets

rust unity

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Naive Surface Nets implementation created with rust and unity

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# Naive Surface Nets in Unity (Rust implementation)

![demo](/img/demo.jpg)

Rust language implementation of Naive Surface Nets which is runnable in Unity.
Naive Surface Nets is one of the algorithms that generate polygons based on voxel data.

# Example

/example/Sculpt is an example Unity project using Naive Surface Nets.
For platform other than windows, you must replace naive_surface_nets.dll.

If you get pre-build unity application, download from [here](https://github.com/GossiperLoturot/naive-surface-nets/releases).

# Reference

- https://github.com/mikolalysenko/mikolalysenko.github.com/blob/master/Isosurface/js/surfacenets.js