https://github.com/gottyduke/elin.plugins
C# plugins for Elin
https://github.com/gottyduke/elin.plugins
csharp elin mod
Last synced: about 1 month ago
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C# plugins for Elin
- Host: GitHub
- URL: https://github.com/gottyduke/elin.plugins
- Owner: gottyduke
- License: mit
- Created: 2024-11-11T13:22:22.000Z (over 1 year ago)
- Default Branch: master
- Last Pushed: 2026-05-10T16:58:52.000Z (about 2 months ago)
- Last Synced: 2026-05-10T18:33:40.921Z (about 2 months ago)
- Topics: csharp, elin, mod
- Language: C#
- Homepage:
- Size: 135 MB
- Stars: 29
- Watchers: 1
- Forks: 8
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
Elin plugins for funzie
## Releases
- [Animated Custom Sprites](./AnimatedCustomSprites/) 
- [Visual PCC Picker](./CharacterCustomizerPlus/)
- [Custom Whatever Loader](./CustomWhateverLoader/) 
- [Elin Rich Presence](./ElinRichPresence/)
- [Elin Together](./ElinTogether/) 
- [Elin with AI](./Emmersive/) 
- [Compare Equipment](./EquipmentComparison/)
- [Expanded Moongate Server](./ExpandedMoongate/) 
- [Fixed Package Loader](./FixedPackageLoader/)
- [Lose Karma On Caught](./KarmaOnCaught/)
- [Mod Viewer Plus](./ModViewerPlus/)
- [Variable Sprite Support](./VariableSpriteSupport/)
## Build
### Requirements
[](https://dotnet.microsoft.com/en-us/download/dotnet/10.0)
The projects require environment variable `ElinGamePath` set to the root folder of the Elin game installation.
```
ElinGamePath/
├─ BepInEx/
│ ├─ core/
│ │ ├─ *.dll
├─ Elin_Data/
│ ├─ Managed/
│ │ ├─ *.dll
```
### DotNet Build
Clone the project:
```ps
git clone https://github.com/gottyduke/Elin.Plugins.git
cd Elin.Plugins
```
Install the deps:
```ps
dotnet restore ./CustomWhateverLoader --locked-mode
```
Build the project:
```ps
dotnet build ./CustomWhateverLoader -c Debug -o ./out --no-restore
dotnet build ./CustomWhateverLoader -c DebugNightly -o ./out --no-restore
```
---
MIT License, 2024-present DK