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https://github.com/gpakosz/whereami
Locate the current running executable and the current running module/library on the file system 🔎
https://github.com/gpakosz/whereami
c cpp dladdr executable-path getexecutablepath getmodulefilename introspection library plugins
Last synced: about 1 month ago
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Locate the current running executable and the current running module/library on the file system 🔎
- Host: GitHub
- URL: https://github.com/gpakosz/whereami
- Owner: gpakosz
- License: mit
- Created: 2014-12-19T21:16:27.000Z (almost 10 years ago)
- Default Branch: master
- Last Pushed: 2024-06-09T16:17:10.000Z (6 months ago)
- Last Synced: 2024-08-02T07:12:33.091Z (4 months ago)
- Topics: c, cpp, dladdr, executable-path, getexecutablepath, getmodulefilename, introspection, library, plugins
- Language: C
- Homepage:
- Size: 52.7 KB
- Stars: 465
- Watchers: 20
- Forks: 66
- Open Issues: 5
-
Metadata Files:
- Readme: README.md
- Funding: .github/funding.yml
- License: LICENSE.MIT
Awesome Lists containing this project
- awesome-game-engine-dev - Where Am I - Locates the current path on the local file system. (Libraries / C)
- AwesomeCppGameDev - whereami
README
# Where Am I?
A drop-in two files library to locate the current executable and the current
module on the file system.Supported platforms:
- Windows
- Linux
- Mac
- iOS
- Android
- QNX Neutrino
- FreeBSD
- NetBSD
- DragonFly BSD
- SunOS
- OpenBSDJust drop `whereami.h` and `whereami.c` into your build and get started. (see
also [customizing compilation])[customizing compilation]: #customizing-compilation
--------------------------------------------------------------------------------
## Usage
- `wai_getExecutablePath()` returns the path of the enclosing executable
- `wai_getModulePath()` returns the path of the enclosing moduleExample usage:
- first call `int length = wai_getExecutablePath(NULL, 0, NULL);` to retrieve
the length of the path
- allocate the destination buffer with `path = (char*)malloc(length + 1);`
- call `wai_getExecutablePath(path, length, &dirname_length)` again to retrieve
the path
- add a terminal `NUL` character with `path[length] = '\0';`Here is the output of the example:
$ make -j -C _gnu-make
$ cp ./bin/mac-x86_64/library.dylib /tmp/
$ ./bin/mac-x86_64/executable --load-library=/tmp/library.dylibexecutable path: /Users/gregory/Projects/whereami/bin/mac-x86_64/executable
dirname: /Users/gregory/Projects/whereami/bin/mac-x86_64
basename: executable
module path: /Users/gregory/Projects/whereami/bin/mac-x86_64/executable
dirname: /Users/gregory/Projects/whereami/bin/mac-x86_64
basename: executablelibrary loaded
executable path: /Users/gregory/Projects/whereami/bin/mac-x86_64/executable
dirname: /Users/gregory/Projects/whereami/bin/mac-x86_64
basename: executable
module path: /private/tmp/library.dylib
dirname: /private/tmp
basename: library.dylib
library unloaded--------------------------------------------------------------------------------
## Customizing compilation
You can customize the library's behavior by defining the following macros:
- `WAI_FUNCSPEC`
- `WAI_PREFIX`
- `WAI_MALLOC`
- `WAI_REALLOC`
- `WAI_FREE`## Compiling for Windows
There is a Visual Studio 2015 solution in the `_win-vs14/` folder.
## Compiling for Linux or Mac
There is a GNU Make 3.81 `MakeFile` in the `_gnu-make/` folder:
$ make -j -C _gnu-make/
## Compiling for Mac
See above if you want to compile from command line. Otherwise there is an Xcode
project located in the `_mac-xcode/` folder.## Compiling for iOS
There is an Xcode project located in the `_ios-xcode/` folder.
If you prefer compiling from command line and deploying to a jailbroken device
through SSH, use:$ make -j -C _gnu-make/ binsubdir=ios CC="$(xcrun --sdk iphoneos --find clang) -isysroot $(xcrun --sdk iphoneos --show-sdk-path) -arch armv7 -arch armv7s -arch arm64" postbuild="codesign -s 'iPhone Developer'"
## Compiling for Android
You will have to install the Android NDK, and point the `$NDK_ROOT` environment
variable to the NDK path: e.g. `export NDK_ROOT=/opt/android-ndk` (without a
trailing `/` character).Next, the easy way is to make a standalone Android toolchain with the following
command:$ $NDK_ROOT/build/tools/make_standalone_toolchain.py --arch=arm64 --api 21 --install-dir=/tmp/android-toolchain
Now you can compile the example by running:
$ make -j -C _gnu-make/ platform=android architecture=arm64 CC=/tmp/android-toolchain/bin/aarch64-linux-android-gcc CXX=/tmp/android-toolchain/bin/aarch64-linux-android-g++
Loading page aligned library straight from APKs is supported. To test, use the
following:$ zip -Z store app bin/android/library.so
$ zipalign -v -f -p 4 ./app.zip ./app.apkThen copy `bin/android/executable` and `app.apk` to your Android device and
there launch:$ ./executable --load-library=$PWD/app.apk!/bin/android/library.so