https://github.com/gpuopen-librariesandsdks/gltfsample
A simple demo to show off the capabilities of the Cauldron framework
https://github.com/gpuopen-librariesandsdks/gltfsample
Last synced: about 1 year ago
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A simple demo to show off the capabilities of the Cauldron framework
- Host: GitHub
- URL: https://github.com/gpuopen-librariesandsdks/gltfsample
- Owner: GPUOpen-LibrariesAndSDKs
- License: mit
- Created: 2019-07-23T12:03:22.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2022-10-10T01:57:18.000Z (over 3 years ago)
- Last Synced: 2025-04-13T12:07:42.062Z (about 1 year ago)
- Language: C++
- Size: 4.5 MB
- Stars: 127
- Watchers: 9
- Forks: 36
- Open Issues: 4
-
Metadata Files:
- Readme: readme.md
- License: license.txt
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README
# glTFSample
A simple but cute demo to show off the capabilities of the [Cauldron framework](https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron).

# Build Instructions
### Prerequisites
To build glTFSample, you must first install the following tools:
- [CMake 3.16](https://cmake.org/download/)
- [Visual Studio 2017](https://visualstudio.microsoft.com/downloads/)
- [Windows 10 SDK 10.0.18362.0](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk)
- [Vulkan SDK 1.2.131.2](https://www.lunarg.com/vulkan-sdk/)
Then follow the next steps:
1) Clone the repo with its submodules:
```
> git clone https://github.com/GPUOpen-LibrariesAndSDKs/glTFSample.git --recurse-submodules
```
2) Generate the solutions:
```
> cd glTFSample\build
> GenerateSolutions.bat
```
3) Open the solutions in the VK or DX12 directories, compile and run.