https://github.com/grabsky/open_food_mechanics
Starbound mod that prevents food from rotting and makes it (along with other consumables) stackable up to 20.
https://github.com/grabsky/open_food_mechanics
starbound starbound-mods
Last synced: 12 months ago
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Starbound mod that prevents food from rotting and makes it (along with other consumables) stackable up to 20.
- Host: GitHub
- URL: https://github.com/grabsky/open_food_mechanics
- Owner: Grabsky
- License: mit
- Created: 2022-10-18T21:11:06.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-10-29T14:51:22.000Z (over 3 years ago)
- Last Synced: 2025-06-07T15:07:21.005Z (about 1 year ago)
- Topics: starbound, starbound-mods
- Language: Lua
- Homepage:
- Size: 19.5 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Open Food Mechanics
Starbound mod that prevents food from rotting and makes it (along with other consumables) stackable up to **20**.
Pull requests with support for other mods are welcome. Read [Technical Details](#technical-details) to get an idea how to do that semi-automatically.
## Installation
> Always backup `path/to/Starbound/storage` directory before (un)installing (any) mod(s).
Download latest version [here](https://github.com/Grabsky/open_food_mechanics/releases/latest) and place it inside `/path/to/Starbound/mods`.
**Removing the mod will bring stack sizes back to normal. Extra items will be lost so make sure to unstack them before proceeding.**
## Compatibility
> No incompatibilities found, make sure to open an issue if you find one.
**Compatible**: NeoVanAlemania's [Improved Food Descriptions](https://community.playstarbound.com/resources/improved-food-descriptions.3743/)
**Compatible**: Niffe's [More Canned Food](https://steamcommunity.com/sharedfiles/filedetails/?id=2835491179)
**Compatible**: Pixelflame's [Project Ancient Cosmos](https://steamcommunity.com/sharedfiles/filedetails/?id=2644341899)
## Technical Details
Patch files were generated automatically using a few (linux) commands:
1. **Head to the game directory:**
```bash
$ cd /path/to/Starbound/
```
2. **Create** `_template.consumable.patch` **file with following contents:**
```json
[
[
{ "op": "test", "path": "/maxStack" },
{ "op": "replace", "path": "/maxStack", "value": 20 }
],
[
{ "op": "test", "path": "/maxStack", "inverse": true },
{ "op": "add", "path": "/maxStack", "value": 20 }
]
]
```
3. **Unpack Starbound assets:**
```bash
$ ./linux/asset_unpacker "./assets/packed.pak" "./_starbound_assets"
```
4. **Create** `_starbound_consumables` **directory:**
```bash
$ mkdir -p "./_starbound_consumables"
```
5. **Copy all** `*.consumable` **files to** `starbound_consumables` **directory:**
```bash
$ find "./_starbound_assets" -name "*.consumable" -print -exec cp --parents "{}" "./_starbound_consumables" \;
```
6. **Rename all** `*.consumable` **files to** `*.consumable.patch`**:**
```bash
$ find "./_starbound_consumables" -name "*.consumable" -exec mv "{}" "{}.patch" \;
```
7. **Override all** `*.consumable.patch` **files with contents of** `./_template.consumable.patch` **file:**
```bash
$ find "./_starbound_consumables" -name "*.consumable.patch" -exec cp "./_template.consumable.patch" "{}" \;
```
8. (Optional) **Copy files to mod repository and clean up workspace:**
```bash
$ cp -Ri "./_starbound_consumables/_starbound_assets/items" "/path/to/open_food_mechanics/"
$ rm -R "./_starbound_assets/" "./_starbound_consumables/" "./_template.consumable.patch"
```