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https://github.com/graziele-fagundes/soft-shadow
Procedural generation to create a 3D city environment with shadow mapping + PCF.
https://github.com/graziele-fagundes/soft-shadow
pcf shadowmapping webgl2
Last synced: 14 days ago
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Procedural generation to create a 3D city environment with shadow mapping + PCF.
- Host: GitHub
- URL: https://github.com/graziele-fagundes/soft-shadow
- Owner: graziele-fagundes
- Created: 2024-08-07T02:22:14.000Z (5 months ago)
- Default Branch: main
- Last Pushed: 2024-08-26T01:42:25.000Z (4 months ago)
- Last Synced: 2024-08-26T03:00:16.406Z (4 months ago)
- Topics: pcf, shadowmapping, webgl2
- Language: JavaScript
- Homepage:
- Size: 593 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Procedural Generation + Soft-Shadow
This project, developed for my computer graphics course, employs procedural generation to create a 3D city environment using shadow mapping to render shadows. Additionally, percentage-closer filtering (PCF) is used to soften the edges of the shadows and prevent jaggies.
You can see the project live in [here](https://graziele-fagundes.github.io/Soft-Shadow/).# Cloning the Repository
To clone this repository, execute the following command in your terminal:
```
git clone https://github.com/graziele-fagundes/Soft-Shadow.git
```# Installation Requirements
Ensure you have the Live Server extension installed to view the project locally. You can find it under the following ID:Live Server (ID: ritwickdey.LiveServer)
# Running the Project
To view the project, open index.html in your code editor and start the Live Server. This will launch the project in your default web browser.