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https://github.com/graziele-fagundes/soft-shadow

Procedural generation to create a 3D city environment with shadow mapping + PCF.
https://github.com/graziele-fagundes/soft-shadow

pcf shadowmapping webgl2

Last synced: 14 days ago
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Procedural generation to create a 3D city environment with shadow mapping + PCF.

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# Procedural Generation + Soft-Shadow

This project, developed for my computer graphics course, employs procedural generation to create a 3D city environment using shadow mapping to render shadows. Additionally, percentage-closer filtering (PCF) is used to soften the edges of the shadows and prevent jaggies.
You can see the project live in [here](https://graziele-fagundes.github.io/Soft-Shadow/).

# Cloning the Repository
To clone this repository, execute the following command in your terminal:
```
git clone https://github.com/graziele-fagundes/Soft-Shadow.git
```

# Installation Requirements
Ensure you have the Live Server extension installed to view the project locally. You can find it under the following ID:

Live Server (ID: ritwickdey.LiveServer)

# Running the Project
To view the project, open index.html in your code editor and start the Live Server. This will launch the project in your default web browser.