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https://github.com/gree/unity-bitmapfontrenderer
https://github.com/gree/unity-bitmapfontrenderer
Last synced: about 2 months ago
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- Host: GitHub
- URL: https://github.com/gree/unity-bitmapfontrenderer
- Owner: gree
- License: zlib
- Created: 2012-04-16T05:01:29.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2012-09-26T03:21:55.000Z (over 12 years ago)
- Last Synced: 2023-04-11T19:38:34.491Z (over 1 year ago)
- Language: C#
- Homepage:
- Size: 5.68 MB
- Stars: 26
- Watchers: 5
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
### Introduction
unity-bitmapfontrenderer is similar to Unity's TextMesh implementation, which displays text strings in the game scene. Both use a single bitmap texture, which includes the glyphs of every single character, and a mesh, which is dynamically generated by the renderer. The advantage of unity-bitmapfontrenderer is that it is *open-source*.
### How to use
(TBW)
### Document
(TBW)
### Sample Project
$ open sample/Assets/Sample.unity
$ open dist/unity-bitmapfontrenderer.unitypackage
Import all files