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https://github.com/gregwoodsfrontier/gamedvjs2024_powball
Jam Game for Gamedevjs 2024
https://github.com/gregwoodsfrontier/gamedvjs2024_powball
Last synced: about 1 month ago
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Jam Game for Gamedevjs 2024
- Host: GitHub
- URL: https://github.com/gregwoodsfrontier/gamedvjs2024_powball
- Owner: gregwoodsfrontier
- License: mit
- Created: 2024-04-15T23:52:48.000Z (8 months ago)
- Default Branch: main
- Last Pushed: 2024-08-09T21:05:02.000Z (5 months ago)
- Last Synced: 2024-08-09T22:24:10.184Z (5 months ago)
- Language: TypeScript
- Size: 2.25 MB
- Stars: 1
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Phaser Vite TypeScript Template
This is a Phaser 3 project template that uses Vite for bundling. It supports hot-reloading for quick development workflow, includes TypeScript support and scripts to generate production-ready builds.
**[This Template is also available as a JavaScript version.](https://github.com/phaserjs/template-vite)**
### Versions
This template has been updated for:
- [Phaser 3.80.1](https://github.com/phaserjs/phaser)
- [Vite 5.1.4](https://github.com/vitejs/vite)
- [TypeScript 5.3.3](https://github.com/microsoft/TypeScript)![screenshot](screenshot.png)
## Requirements
[Node.js](https://nodejs.org) is required to install dependencies and run scripts via `npm`.
## Available Commands
| Command | Description |
|---------|-------------|
| `npm install` | Install project dependencies |
| `npm run dev` | Launch a development web server |
| `npm run build` | Create a production build in the `dist` folder |## Writing Code
After cloning the repo, run `npm install` from your project directory. Then, you can start the local development server by running `npm run dev`.
The local development server runs on `http://localhost:8080` by default. Please see the Vite documentation if you wish to change this, or add SSL support.
Once the server is running you can edit any of the files in the `src` folder. Vite will automatically recompile your code and then reload the browser.
## Template Project Structure
We have provided a default project structure to get you started. This is as follows:
- `index.html` - A basic HTML page to contain the game.
- `src` - Contains the game source code.
- `src/main.ts` - The main **entry** point. This contains the game configuration and starts the game.
- `src/vite-env.d.ts` - Global TypeScript declarations, provide types information.
- `src/scenes/` - The Phaser Scenes are in this folder.
- `public/style.css` - Some simple CSS rules to help with page layout.
- `public/assets` - Contains the static assets used by the game.## Handling Assets
Vite supports loading assets via JavaScript module `import` statements.
This template provides support for both embedding assets and also loading them from a static folder. To embed an asset, you can import it at the top of the JavaScript file you are using it in:
```js
import logoImg from './assets/logo.png'
```To load static files such as audio files, videos, etc place them into the `public/assets` folder. Then you can use this path in the Loader calls within Phaser:
```js
preload ()
{
// This is an example of an imported bundled image.
// Remember to import it at the top of this file
this.load.image('logo', logoImg);// This is an example of loading a static image
// from the public/assets folder:
this.load.image('background', 'assets/bg.png');
}
```When you issue the `npm run build` command, all static assets are automatically copied to the `dist/assets` folder.
## Deploying to Production
After you run the `npm run build` command, your code will be built into a single bundle and saved to the `dist` folder, along with any other assets your project imported, or stored in the public assets folder.
In order to deploy your game, you will need to upload *all* of the contents of the `dist` folder to a public facing web server.
## Customizing the Template
### Vite
If you want to customize your build, such as adding plugin (i.e. for loading CSS or fonts), you can modify the `vite/config.*.mjs` file for cross-project changes, or you can modify and/or create new configuration files and target them in specific npm tasks inside of `package.json`. Please see the [Vite documentation](https://vitejs.dev/) for more information.
## Join the Phaser Community!
We love to see what developers like you create with Phaser! It really motivates us to keep improving. So please join our community and show-off your work 😄
**Visit:** The [Phaser website](https://phaser.io) and follow on [Phaser Twitter](https://twitter.com/phaser_)
**Play:** Some of the amazing games [#madewithphaser](https://twitter.com/search?q=%23madewithphaser&src=typed_query&f=live)
**Learn:** [API Docs](https://newdocs.phaser.io), [Support Forum](https://phaser.discourse.group/) and [StackOverflow](https://stackoverflow.com/questions/tagged/phaser-framework)
**Discord:** Join us on [Discord](https://discord.gg/phaser)
**Code:** 2000+ [Examples](https://labs.phaser.io)
**Read:** The [Phaser World](https://phaser.io/community/newsletter) NewsletterCreated by [Phaser Studio](mailto:[email protected]). Powered by coffee, anime, pixels and love.
The Phaser logo and characters are © 2011 - 2024 Phaser Studio Inc.
All rights reserved.