Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/gregwoodsfrontier/gamedvjs2024_powball

Jam Game for Gamedevjs 2024
https://github.com/gregwoodsfrontier/gamedvjs2024_powball

Last synced: about 1 month ago
JSON representation

Jam Game for Gamedevjs 2024

Awesome Lists containing this project

README

        

# Phaser Vite TypeScript Template

This is a Phaser 3 project template that uses Vite for bundling. It supports hot-reloading for quick development workflow, includes TypeScript support and scripts to generate production-ready builds.

**[This Template is also available as a JavaScript version.](https://github.com/phaserjs/template-vite)**

### Versions

This template has been updated for:

- [Phaser 3.80.1](https://github.com/phaserjs/phaser)
- [Vite 5.1.4](https://github.com/vitejs/vite)
- [TypeScript 5.3.3](https://github.com/microsoft/TypeScript)

![screenshot](screenshot.png)

## Requirements

[Node.js](https://nodejs.org) is required to install dependencies and run scripts via `npm`.

## Available Commands

| Command | Description |
|---------|-------------|
| `npm install` | Install project dependencies |
| `npm run dev` | Launch a development web server |
| `npm run build` | Create a production build in the `dist` folder |

## Writing Code

After cloning the repo, run `npm install` from your project directory. Then, you can start the local development server by running `npm run dev`.

The local development server runs on `http://localhost:8080` by default. Please see the Vite documentation if you wish to change this, or add SSL support.

Once the server is running you can edit any of the files in the `src` folder. Vite will automatically recompile your code and then reload the browser.

## Template Project Structure

We have provided a default project structure to get you started. This is as follows:

- `index.html` - A basic HTML page to contain the game.
- `src` - Contains the game source code.
- `src/main.ts` - The main **entry** point. This contains the game configuration and starts the game.
- `src/vite-env.d.ts` - Global TypeScript declarations, provide types information.
- `src/scenes/` - The Phaser Scenes are in this folder.
- `public/style.css` - Some simple CSS rules to help with page layout.
- `public/assets` - Contains the static assets used by the game.

## Handling Assets

Vite supports loading assets via JavaScript module `import` statements.

This template provides support for both embedding assets and also loading them from a static folder. To embed an asset, you can import it at the top of the JavaScript file you are using it in:

```js
import logoImg from './assets/logo.png'
```

To load static files such as audio files, videos, etc place them into the `public/assets` folder. Then you can use this path in the Loader calls within Phaser:

```js
preload ()
{
// This is an example of an imported bundled image.
// Remember to import it at the top of this file
this.load.image('logo', logoImg);

// This is an example of loading a static image
// from the public/assets folder:
this.load.image('background', 'assets/bg.png');
}
```

When you issue the `npm run build` command, all static assets are automatically copied to the `dist/assets` folder.

## Deploying to Production

After you run the `npm run build` command, your code will be built into a single bundle and saved to the `dist` folder, along with any other assets your project imported, or stored in the public assets folder.

In order to deploy your game, you will need to upload *all* of the contents of the `dist` folder to a public facing web server.

## Customizing the Template

### Vite

If you want to customize your build, such as adding plugin (i.e. for loading CSS or fonts), you can modify the `vite/config.*.mjs` file for cross-project changes, or you can modify and/or create new configuration files and target them in specific npm tasks inside of `package.json`. Please see the [Vite documentation](https://vitejs.dev/) for more information.

## Join the Phaser Community!

We love to see what developers like you create with Phaser! It really motivates us to keep improving. So please join our community and show-off your work 😄

**Visit:** The [Phaser website](https://phaser.io) and follow on [Phaser Twitter](https://twitter.com/phaser_)

**Play:** Some of the amazing games [#madewithphaser](https://twitter.com/search?q=%23madewithphaser&src=typed_query&f=live)

**Learn:** [API Docs](https://newdocs.phaser.io), [Support Forum](https://phaser.discourse.group/) and [StackOverflow](https://stackoverflow.com/questions/tagged/phaser-framework)

**Discord:** Join us on [Discord](https://discord.gg/phaser)

**Code:** 2000+ [Examples](https://labs.phaser.io)

**Read:** The [Phaser World](https://phaser.io/community/newsletter) Newsletter

Created by [Phaser Studio](mailto:[email protected]). Powered by coffee, anime, pixels and love.

The Phaser logo and characters are © 2011 - 2024 Phaser Studio Inc.

All rights reserved.