https://github.com/gruppe-adler/grad_telephone
landline phone mod wip
https://github.com/gruppe-adler/grad_telephone
arma3 mod
Last synced: 3 months ago
JSON representation
landline phone mod wip
- Host: GitHub
- URL: https://github.com/gruppe-adler/grad_telephone
- Owner: gruppe-adler
- License: other
- Created: 2021-11-17T08:49:18.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2024-04-08T16:36:10.000Z (about 1 year ago)
- Last Synced: 2025-01-24T17:46:08.742Z (4 months ago)
- Topics: arma3, mod
- Language: C++
- Homepage:
- Size: 20.5 MB
- Stars: 2
- Watchers: 7
- Forks: 0
- Open Issues: 7
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
Telephone Functionality in Arma (heavy WIP)

* requires TFAR + CBA
* will support vanilla phone booths + GM phone booths
* will support rotary and digit number phones
* connection is always A <-> B and mono-ear
* phones trying to connect to an existing connection will receive occupied signal
* easily add phone functionality to any object
* phone numbers are auto generated
* hooking into lines for agents is on the roadmap* uses TFAR_wire/TFAR_handset by Saborknight
## Magic Variables on Phone Objects you can use
`grad_telephone_isRotary` - **BOOL**
_If true rotary phone display is used for dialing, if false digit pad._
Default false for non-supported objects`grad_telephone_hasPublicPhoneBookEntry` - **BOOL**
_If false phone wont show up in phoneBook_
Default true`grad_telephone_skipDialing` - **BOOL**
_Skips dialing, no wait before connection is build up. Usable for e.g. Grenzmeldenetz or other direct connections._
Default false`GRAD_Telephone_phoneCablePlugOffset` - **ARRAY XYZ**
_Sets position of cable plug on phone object_
Default [0,0,0]`grad_telephone_fakeanswersound` - **ARRAY** of Sounds
_If Array is > 0 then random sound from it is automatically played on this connection. Call ends automatically after sound._
Default empty