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https://github.com/gta191977649/MTASA-SkyGfx
A project brings the classic aesthetic look to MTA
https://github.com/gta191977649/MTASA-SkyGfx
Last synced: 3 months ago
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A project brings the classic aesthetic look to MTA
- Host: GitHub
- URL: https://github.com/gta191977649/MTASA-SkyGfx
- Owner: gta191977649
- Created: 2022-01-29T17:32:20.000Z (almost 3 years ago)
- Default Branch: main
- Last Pushed: 2023-12-11T16:31:49.000Z (about 1 year ago)
- Last Synced: 2023-12-11T17:37:50.773Z (about 1 year ago)
- Language: Lua
- Size: 1.76 MB
- Stars: 18
- Watchers: 5
- Forks: 1
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
- awesome-mta-sa - MTASA-SkyGfx - A project that brings the classic aesthetic look to MTA. (Shaders)
README
![SKYGFX](doc/skygfx.png)
# MTASA-SkyGfx
A project brings the classic aesthetic look to MTA (Thanks to aap for the original work).
# The Thanks List
- aap - for the original work & renderware engine help
- Ren712 - for shaders & coronas help
## What have done or working in progress?
- βͺ Not Start yet/ not invesgate
- π Partically Work
- βοΈ Done & Fully Supported
- Pre-request Library
* Timecyc Parser - βοΈ
* Timecyc Interpolation - βοΈ, Source mainly conveted from librw, thanks to aap!
* Timecyc Render - βοΈ
* Timecyc DebugTools (Optional) - DONE, But you're need dgs to work!
- Postfx
* Trails(Blur) - βοΈ
* blurLeft,blurTop,blurRight,blurBottom works!
* Radiosity - βοΈ
* Color Filter - π
* PS2 βοΈ
* PC βοΈ
* Mobile - βͺ
* Night Version Goggles - βͺ
* Infrared Goggles - βͺ- Building Pipeline
* SimplePS - βοΈ
* BuildingVS - π
* partially, some engine data requires to work, still working on that
* BuildingVSFX - For model with specular lighting property
* Not even start yet
- Vehicle Pipeline
* PS2 Pipeline - βοΈ
* Done, you happy?
* Xbox Pipeline - π
* Only specular lighting works.
* Pipeline tweaks
* radiosityFilterPasses - βοΈ
* radiosityRenderPasses - βοΈ
* radiosityIntensity - βοΈ
* zwriteThreshold - βοΈ
* detailMaps - βͺ
* leedsShininessMult - βͺ
* neoShininessMult - βͺ
* neoSpecularityMult - βͺ
* envShininessMult - βͺ
* envSpecularityMult - βͺ
* envPower - βͺ
* envFresnel - βͺ
* sunGlare - βοΈ just see my feature [PR](https://github.com/multitheftauto/mtasa-blue/pull/2495).
* ps2ModulateBuilding - βͺ
- World Effect
- Dual Pass Render - βοΈ
* Yeah, it's done, thanks to ren712
- PS2 Alpha Test
* not even start yet
- Grass
* dualPassGrass - βοΈ
* it overrides by dual pass render.
* grassBackfaceCull - βοΈ
* grassAddAmbient - βͺ
* grassFixPlacement - β only can do it via modify the mta engine
* ps2ModulateGrass - βͺ
- Shadows
* pedShadows - βͺ
* stencilShadows - βͺ
- Misc
* disableClouds - βͺ
* disableGamma - βͺ
* neoWaterDrops(xbox rain postfx) - βͺ
* neoBloodDrops - βͺ
* transparentLockon - βͺ
* lightningIlluminatesWorld - βͺ toogle timecyc lighting on world object.
* fixPcCarLight - βͺ
* coronaZtest - π
* partially works, however this will breaks and bugs up the other corona's ztesting in mta.
* needs to work on a new solution.
* fixShadows - βͺ
- Special Misc FX (Unique addon by nurupo)
* vehicleClassicFx βοΈ
* Show VC/III liked vehicle big headlight and light trails when you rotate the screen
* vehicleTrailLength βοΈ
* Length of light trails (buffered frame)
* vehicleTrailDrawDist βοΈ
* What distance should trails start visiable?
* vehicleHeadLightAlpha βοΈ
* Alpha multiplier for head light
* vehicleRearLightAlpha βοΈ
* Alpha multiplier for rear light
* buildingExtraBrightness βοΈ
* Multiplier for building extra brightness
* vehicleExtraBrightness βοΈ
* Multiplier for building extra brightness
* stochasticFilter βοΈ
* Make repeative texture look better, ported from [Valdir da Costa JΓΊnior](https://www.mixmods.com.br/2022/03/sa-skygfx/)
* sun godrays
* implmented an enhanced godray effect for sun (optional in config)
- Bugs/Issue
* ~Sun can see through by walls -> Due to zTest disabled~ βοΈ
* fixed by manually re-create sun from shader, thanks to Ren712
* ~Element garbage collection for vehicle classic fx~ βοΈ