https://github.com/guasam/godot-vscode-project
A basic project boilerplate for Godot Engine C# projects with debugging support for Visual Studio Code.
https://github.com/guasam/godot-vscode-project
godot-csharp-debug godot-csharp-project godot-csharp-vscode godot-csharp-vscode-debug godot-vscode-project
Last synced: 5 months ago
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A basic project boilerplate for Godot Engine C# projects with debugging support for Visual Studio Code.
- Host: GitHub
- URL: https://github.com/guasam/godot-vscode-project
- Owner: guasam
- Created: 2024-05-08T21:19:29.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2024-05-26T11:53:26.000Z (about 1 year ago)
- Last Synced: 2024-11-13T13:51:51.608Z (7 months ago)
- Topics: godot-csharp-debug, godot-csharp-project, godot-csharp-vscode, godot-csharp-vscode-debug, godot-vscode-project
- Language: C#
- Homepage:
- Size: 84 KB
- Stars: 4
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# Godot 4.2 C# Project + Debug for VSCode
A basic project boilerplate for Godot Engine C# projects with preconfigured debugging support for Visual Studio Code.
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## Prerequisites
- Godot Engine (C# Support aka .NET)
- Visual Studio Code
- Extension [godot-csharp-vscode](https://marketplace.visualstudio.com/items?itemName=neikeq.godot-csharp-vscode)
## Available Debug Configurations
| Type | Description |
|--------------------------|------------------------------------------------------------|
| Debug Game | Starts the game with debugging enabled to identify and address available breakpoints in scripts. |
| Launch Editor | Starts the Godot Editor with the default scene. |
| Launch a Scene | Prompts to select a scene to start the game for debugging. |
| Attach to Process | Attaches to an existing running game process to debug assigned breakpoints. |
Make sure to update `.vscode/launch.json` for correct path of godot executable for all launch configurations:
```json
"program": "",
```