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https://github.com/guevara-chan/nimnaut

•Nautilus 2D engine for you, me and Nim•
https://github.com/guevara-chan/nimnaut

2d-game-engine nautilus nim opengl procedural

Last synced: 11 days ago
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•Nautilus 2D engine for you, me and Nim•

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![logo](https://i.postimg.cc/FHpxXqZR/Nautilus-Engine.png)
## •Sum• [![nimble](https://raw.githubusercontent.com/yglukhov/nimble-tag/master/nimble.png)](https://github.com/yglukhov/nimble-tag)
**Nautilus** is a small and accessible free OpenGL-powered 2D game engine, initially developed for [PureBasic](https://www.purebasic.fr/) community by **Mijikai**. It provides [COM](https://en.wikipedia.org/wiki/Component_Object_Model)-inspired interfaces to bring hybrid OOP/procedural model in use.

**Nimnaut** is a project to make `Nautilus` useable in [Nim](https://nim-lang.org/) and provide basic set of usage examples.
Just `import nautilus` to hook it up - maximum transparency, Nim style.
**Installation:** run `nimble install nimnaut` in terminal.

## •Featuræ•
* No guides or documentation.
* No userbase or usage cases.
* No engine sources.
* No future.
* No life.

## •Compatibility•
**Nautilus** engine supports only Windows operation systems (both x86 and x64) at given moment.
**Nimnaut** was developed to use with Nim 0.18.0 and no external dependencies.

## •Brief sampling of pure obscurity•
![image](https://user-images.githubusercontent.com/8768470/89148586-f4df2f00-d562-11ea-836d-6cd81196975e.png)