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https://github.com/guykogus/CodableGeoJSON
Swift implementation of GeoJSON with Codable objects
https://github.com/guykogus/CodableGeoJSON
Last synced: 3 months ago
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Swift implementation of GeoJSON with Codable objects
- Host: GitHub
- URL: https://github.com/guykogus/CodableGeoJSON
- Owner: guykogus
- License: mit
- Created: 2018-12-21T05:37:33.000Z (almost 6 years ago)
- Default Branch: main
- Last Pushed: 2023-10-13T06:13:54.000Z (about 1 year ago)
- Last Synced: 2024-04-14T12:07:27.534Z (7 months ago)
- Language: Swift
- Homepage:
- Size: 104 KB
- Stars: 24
- Watchers: 4
- Forks: 3
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# CodableGeoJSON
[![CocoaPods Compatible](https://img.shields.io/cocoapods/v/CodableGeoJSON.svg)](https://cocoapods.org)
[![SPM compatible](https://img.shields.io/badge/SPM-Compatible-brightgreen.svg?style=flat)](https://swift.org/package-manager/)This implementation of [GeoJSON](http://geojson.org) conforms to [rfc7946](https://tools.ietf.org/html/rfc7946) and is designed for usage with `Codable` objects.
This library includes both a dynamic and static variant of the GeoJSON models. The static variant is useful when handling pre-defined GeoJSON responses.
# Requirements
- iOS 12.0+ / macOS 10.13+ / tvOS 12.0+ / watchOS 4.0+
- Xcode 15+
- Swift 5.8+# Usage
## Static Models
The static models are recommended for when your project is set up to load data for which you know what structure to expect.
For example, if you know that you're loading a list of locations inside a "FeatureCollection" like this:
```JSON
{
"features": [
{
"geometry": {
"coordinates": [
-0.452207,
51.471403
],
"type": "Point"
},
"properties": {
"address": "Longford, Hounslow TW6 1DB, UK",
"name": "Heathrow Airport"
},
"type": "Feature"
}
],
"type": "FeatureCollection"
}
```You can define the model using a `struct` and a `typealias`.
```Swift
struct LocationProperties: Codable {
let address: String
let name: String
}typealias LocationFeatureCollection = GeoJSONFeatureCollection
```The benefit here is that you can access the specific geometry and all the properties directly, without having to perform any introspection. E.g.
```Swift
let locationFeatures = try JSONDecoder().decode(LocationFeatureCollection.self, from: data)
let firstFeature = locationFeatures.features.first
firstFeature?.geometry.longitude // -0.452207
firstFeature?.properties?.name // "Heathrow Airport"
```### Geometry Collection
A geometry collection is, by definition, not statically typed, as it can contain a mixed array of different GeoJSON geometry types. Therefore you will need to check each array by hand. (If somebody has a way of simplifying this, feel free to post a PR 😉)
```Swift
let geometryColection = try JSONDecoder().decode(GeometryCollection.self, from: data)
if geometryColection.geometries.count > 0,
case GeoJSON.Geometry.point(let pointCoordinates) = geometryColection.geometries[0] {
let point = PointGeometry(coordinates: pointCoordinates)
} else {
// Failed to get expected geometry
}
```### Empty properties
If you don't want or need any of the properties of the feature, you can define an empty `struct` and set it as the `Properties` template parameter.
```Swift
struct EmptyProperties: Codable {}typealias PointFeature = GeoJSONFeature
```This will result in the "Feature" objects containing only a point coordinate.
## Dynamic Models
The dynamic models should only be used when the expected structure is undefined or may change.
First, let's assume that you have a GeoJSON data object. The first step is to decode it.
```Swift
do {
switch try JSONDecoder().decode(GeoJSON.self, from: data) {
case .feature(let feature, _):
handleGeometry(feature.geometry)
case .featureCollection(let featureCollection, _):
for feature in featureCollection.features {
handleGeometry(feature.geometry)
}
case .geometry(let geometry, _):
handleGeometry(geometry)
}
} catch {
// Handle decoding error
}
```Then you can explore the different geometries provided.
```Swift
func handleGeometry(_ geometry: GeoJSONGeometry?) {
guard let geometry = geometry else { return }switch geometry {
case .point(let coordinates):
break
case .multiPoint(let coordinates):
break
case .lineString(let coordinates):
break
case .multiLineString(let coordinates):
break
case .polygon(let coordinates):
break
case .multiPolygon(let coordinates):
break
case .geometryCollection(let geometries):
for geometry in geometries {
handleGeometry(geometry)
}
}
}
```If you know the geometry type that you're looking for, you can try and get it directly.
```Swift
func handleGeometry(_ geometry: GeoJSONGeometry?) {
guard case GeoJSONGeometry.polygon(let coordinates)? = geometry else { return }displayPolygon(linearRings: coordinates)
}
```# Installation
CocoaPods
To integrate CodableGeoJSON into your Xcode project using CocoaPods, specify it in your
Podfile
:pod 'CodableGeoJSON'
Swift Package Manager
You can use The Swift Package Manager to install
CodableGeoJSON
by adding the proper description to yourPackage.swift
file:import PackageDescription
let package = Package(
name: "YOUR_PROJECT_NAME",
targets: [],
dependencies: [
.package(url: "https://github.com/guykogus/CodableGeoJSON.git", from: "1.2.0")
]
)Next, add
CodableGeoJSON
to your targets dependencies like so:.target(
name: "YOUR_TARGET_NAME",
dependencies: [
"CodableGeoJSON",
]
),Then run
swift package update
.# License
CodableGeoJSON is available under the MIT license. See the LICENSE file for more info.