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https://github.com/gy-coding/fall-of-the-gods
Repository for tracking issues of the videogame Fall of the Gods.
https://github.com/gy-coding/fall-of-the-gods
Last synced: about 1 month ago
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Repository for tracking issues of the videogame Fall of the Gods.
- Host: GitHub
- URL: https://github.com/gy-coding/fall-of-the-gods
- Owner: GY-CODING
- Created: 2024-06-25T14:48:45.000Z (5 months ago)
- Default Branch: master
- Last Pushed: 2024-06-28T15:48:14.000Z (5 months ago)
- Last Synced: 2024-06-28T18:15:28.366Z (5 months ago)
- Language: C++
- Homepage:
- Size: 4.88 KB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
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README
# Fall of the Gods
![version](https://img.shields.io/badge/version-1.0.0-gold?style=for-the-badge)
[![developer](https://img.shields.io/badge/developed-GYCoding-purple?style=for-the-badge)](https://gycoding.com)
[![website](https://img.shields.io/badge/reference-website-silver?style=for-the-badge)](#)## Introduction
> [!NOTE]
> The only purpose of this repository is for tracking issues of the videogame Fall of the Gods.Fall of the Gods is a videogame yet to be defined based on its homonymous universe.
## How it was made
![C++](https://img.shields.io/badge/c++-%2300599C.svg?style=for-the-badge&logo=c%2B%2B&logoColor=white)
![Unreal Engine](https://img.shields.io/badge/unreal_engine-%23313131.svg?style=for-the-badge&logo=unrealengine&logoColor=white)This videogame uses C++ (and Unreal Blueprints) as its main coding languages inisde the game engine, which is Unreal Engine.
GYCODING 2024